- Kill
- 408
- +23 negli ultimi 90 giorni
- Perdite
- 63
- +6 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 97%
- ISK distrutti
- 704.08B
- +3.05B negli ultimi 90 giorni
- Attività
- Media
- 0,3 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 408
- Perdite
- 63
- Indice di pericolo
- 78%
- Colpi finali
- 33
- Punti
- 387
ISK
- Distrutti
- 704.08B
- Persi
- 18.49B
- Bilancio
- +685.59B
- Efficienza ISK
- 97%
Solo
- Kill in solo
- 3
- Percentuale solo
- 1%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 14
- Quota perdite NPC
- 22%
- Attività
- Media
Danni inflitti814.9K
Rapporto danni · 60%
Danni subiti538.8K
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
Weakness-Dmg type-EWar
Angel Cartel
Explosive/Kinetic - Explosive (62%)/Kinetic (22%) - Target Painters
Blood Raiders
EM/Thermal - EM (50%)/Thermal (48%) - Neuts, Tracking Disruptors
Guristas Pirates
Kinetic/Thermal - Kinetic (79%)/Thermal (18%) - ECM
Mordu's Legion
Kinetic/EM - Kinetic (70%)/Thermal (30%)
Rogue Drones
EM/Thermal - (varies)
Sansha's Nation
EM/Thermal - EM (53%)/Thermal (47%) - Tracking Disruptors
Serpentis
Kinetic/Thermal - Thermal (55%)/Kinetic (45%) - Damps
CONCORD
Kinetic/Thermal - (Omni)
Equilibrium of Mankind
Kinetic - Kinetic (74%)/Thermal (26%)
Khanid Kingdom
EM/Thermal - Thermal/EM
Mercenaries
Kinetic/Thermal - Kinetic/Thermal
Sleepers
(Omni) - (Omni) - Energy Neuts
Sansha's Nation
(Omni) - (Omni) - (all)
Trig Collective(abyss)
Explosive/Thermal - Thermal (60%)/Explosive (40%) - (all except ECM)
Trig Collective(invasions)
Explosive/Thermal - (Omni) - (all except ECM)
Amarr Empire
EM/Thermal - EM (47%)/Thermal (42%) - Neuts, Tracking Disruptors
Caldari State
Kinetic/Thermal - Kinetic (51%)/Thermal (48%) - ECM
Gallente Federation
Kinetic/Thermal - Kinetic (60%)/Thermal (39%) - Damps
Minmatar Republic
Explosive/Kinetic - Explosive (50%)/Kinetic (31%) - Target Painters
Amarr Empire (EDENCOM)
Thermal/EM - EM (58%)/Thermal (42%) - Energy Neutralizers, Tracking Disruptors
Caldari State (EDENCOM)
EM/Explosive - EM (51%)/Explosive (44%) - ECM
Gallente Federation (EDENCOM)
EM/Explosive - Kinetic (58%)/Thermal (42%) - Sensor Dampeners
Minmatar Republic (EDENCOM)
Kinetic/Explosive - (Omni) - Target Painters
Combat Sites
C1 = (Faction) Hideaway or Drone Cluster (easiest)
C2 = (Faction) Burrow or Drone Collection
C3 = (Faction) Refuge or Drone Assembly
C4 = (Faction) Den or Drone Gathering
C5 = (Faction) Yard or Drone Surveillance
C6 = (Faction) Rally Point or Drone Menagerie
C7 = (Faction) Port or Drone Herd
C8 = (Faction) Hub or Drone Squad
C9 = (Faction) Haven or Drone Patrol
C10 = (Faction) Sanctum or Drone Horde (hardest)
ECM
Amarr: Radar
Minmatar: Ladar
Caldari: Gravimetric
Gallente: Magnetometric
Angel Cartel
Explosive/Kinetic - Explosive (62%)/Kinetic (22%) - Target Painters
Blood Raiders
EM/Thermal - EM (50%)/Thermal (48%) - Neuts, Tracking Disruptors
Guristas Pirates
Kinetic/Thermal - Kinetic (79%)/Thermal (18%) - ECM
Mordu's Legion
Kinetic/EM - Kinetic (70%)/Thermal (30%)
Rogue Drones
EM/Thermal - (varies)
Sansha's Nation
EM/Thermal - EM (53%)/Thermal (47%) - Tracking Disruptors
Serpentis
Kinetic/Thermal - Thermal (55%)/Kinetic (45%) - Damps
CONCORD
Kinetic/Thermal - (Omni)
Equilibrium of Mankind
Kinetic - Kinetic (74%)/Thermal (26%)
Khanid Kingdom
EM/Thermal - Thermal/EM
Mercenaries
Kinetic/Thermal - Kinetic/Thermal
Sleepers
(Omni) - (Omni) - Energy Neuts
Sansha's Nation
(Omni) - (Omni) - (all)
Trig Collective(abyss)
Explosive/Thermal - Thermal (60%)/Explosive (40%) - (all except ECM)
Trig Collective(invasions)
Explosive/Thermal - (Omni) - (all except ECM)
Amarr Empire
EM/Thermal - EM (47%)/Thermal (42%) - Neuts, Tracking Disruptors
Caldari State
Kinetic/Thermal - Kinetic (51%)/Thermal (48%) - ECM
Gallente Federation
Kinetic/Thermal - Kinetic (60%)/Thermal (39%) - Damps
Minmatar Republic
Explosive/Kinetic - Explosive (50%)/Kinetic (31%) - Target Painters
Amarr Empire (EDENCOM)
Thermal/EM - EM (58%)/Thermal (42%) - Energy Neutralizers, Tracking Disruptors
Caldari State (EDENCOM)
EM/Explosive - EM (51%)/Explosive (44%) - ECM
Gallente Federation (EDENCOM)
EM/Explosive - Kinetic (58%)/Thermal (42%) - Sensor Dampeners
Minmatar Republic (EDENCOM)
Kinetic/Explosive - (Omni) - Target Painters
Combat Sites
C1 = (Faction) Hideaway or Drone Cluster (easiest)
C2 = (Faction) Burrow or Drone Collection
C3 = (Faction) Refuge or Drone Assembly
C4 = (Faction) Den or Drone Gathering
C5 = (Faction) Yard or Drone Surveillance
C6 = (Faction) Rally Point or Drone Menagerie
C7 = (Faction) Port or Drone Herd
C8 = (Faction) Hub or Drone Squad
C9 = (Faction) Haven or Drone Patrol
C10 = (Faction) Sanctum or Drone Horde (hardest)
ECM
Amarr: Radar
Minmatar: Ladar
Caldari: Gravimetric
Gallente: Magnetometric