- Kills
- 408
- +23 in the last 90 days
- Losses
- 63
- +6 in the last 90 days
- Efficiency
- ISK Efficiency 97%
- ISK destroyed
- 704.08B
- +3.05B in the last 90 days
- Activity
- Medium
- 0.3 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 408
- Losses
- 63
- Danger Ratio
- 78%
- Final Blows
- 33
- Points
- 387
ISK
- Destroyed
- 704.08B
- Lost
- 18.49B
- Balance
- +685.59B
- ISK Efficiency
- 97%
Solo
- Solo Kills
- 3
- Solo Ratio
- 1%
- Avg Kills/Day
- —
Other
- NPC Losses
- 14
- NPC Loss Ratio
- 22%
- Activity
- Medium
Damage Dealt814.9K
Damage Ratio · 60%
Damage Taken538.8K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Weakness-Dmg type-EWar
Angel Cartel
Explosive/Kinetic - Explosive (62%)/Kinetic (22%) - Target Painters
Blood Raiders
EM/Thermal - EM (50%)/Thermal (48%) - Neuts, Tracking Disruptors
Guristas Pirates
Kinetic/Thermal - Kinetic (79%)/Thermal (18%) - ECM
Mordu's Legion
Kinetic/EM - Kinetic (70%)/Thermal (30%)
Rogue Drones
EM/Thermal - (varies)
Sansha's Nation
EM/Thermal - EM (53%)/Thermal (47%) - Tracking Disruptors
Serpentis
Kinetic/Thermal - Thermal (55%)/Kinetic (45%) - Damps
CONCORD
Kinetic/Thermal - (Omni)
Equilibrium of Mankind
Kinetic - Kinetic (74%)/Thermal (26%)
Khanid Kingdom
EM/Thermal - Thermal/EM
Mercenaries
Kinetic/Thermal - Kinetic/Thermal
Sleepers
(Omni) - (Omni) - Energy Neuts
Sansha's Nation
(Omni) - (Omni) - (all)
Trig Collective(abyss)
Explosive/Thermal - Thermal (60%)/Explosive (40%) - (all except ECM)
Trig Collective(invasions)
Explosive/Thermal - (Omni) - (all except ECM)
Amarr Empire
EM/Thermal - EM (47%)/Thermal (42%) - Neuts, Tracking Disruptors
Caldari State
Kinetic/Thermal - Kinetic (51%)/Thermal (48%) - ECM
Gallente Federation
Kinetic/Thermal - Kinetic (60%)/Thermal (39%) - Damps
Minmatar Republic
Explosive/Kinetic - Explosive (50%)/Kinetic (31%) - Target Painters
Amarr Empire (EDENCOM)
Thermal/EM - EM (58%)/Thermal (42%) - Energy Neutralizers, Tracking Disruptors
Caldari State (EDENCOM)
EM/Explosive - EM (51%)/Explosive (44%) - ECM
Gallente Federation (EDENCOM)
EM/Explosive - Kinetic (58%)/Thermal (42%) - Sensor Dampeners
Minmatar Republic (EDENCOM)
Kinetic/Explosive - (Omni) - Target Painters
Combat Sites
C1 = (Faction) Hideaway or Drone Cluster (easiest)
C2 = (Faction) Burrow or Drone Collection
C3 = (Faction) Refuge or Drone Assembly
C4 = (Faction) Den or Drone Gathering
C5 = (Faction) Yard or Drone Surveillance
C6 = (Faction) Rally Point or Drone Menagerie
C7 = (Faction) Port or Drone Herd
C8 = (Faction) Hub or Drone Squad
C9 = (Faction) Haven or Drone Patrol
C10 = (Faction) Sanctum or Drone Horde (hardest)
ECM
Amarr: Radar
Minmatar: Ladar
Caldari: Gravimetric
Gallente: Magnetometric
Angel Cartel
Explosive/Kinetic - Explosive (62%)/Kinetic (22%) - Target Painters
Blood Raiders
EM/Thermal - EM (50%)/Thermal (48%) - Neuts, Tracking Disruptors
Guristas Pirates
Kinetic/Thermal - Kinetic (79%)/Thermal (18%) - ECM
Mordu's Legion
Kinetic/EM - Kinetic (70%)/Thermal (30%)
Rogue Drones
EM/Thermal - (varies)
Sansha's Nation
EM/Thermal - EM (53%)/Thermal (47%) - Tracking Disruptors
Serpentis
Kinetic/Thermal - Thermal (55%)/Kinetic (45%) - Damps
CONCORD
Kinetic/Thermal - (Omni)
Equilibrium of Mankind
Kinetic - Kinetic (74%)/Thermal (26%)
Khanid Kingdom
EM/Thermal - Thermal/EM
Mercenaries
Kinetic/Thermal - Kinetic/Thermal
Sleepers
(Omni) - (Omni) - Energy Neuts
Sansha's Nation
(Omni) - (Omni) - (all)
Trig Collective(abyss)
Explosive/Thermal - Thermal (60%)/Explosive (40%) - (all except ECM)
Trig Collective(invasions)
Explosive/Thermal - (Omni) - (all except ECM)
Amarr Empire
EM/Thermal - EM (47%)/Thermal (42%) - Neuts, Tracking Disruptors
Caldari State
Kinetic/Thermal - Kinetic (51%)/Thermal (48%) - ECM
Gallente Federation
Kinetic/Thermal - Kinetic (60%)/Thermal (39%) - Damps
Minmatar Republic
Explosive/Kinetic - Explosive (50%)/Kinetic (31%) - Target Painters
Amarr Empire (EDENCOM)
Thermal/EM - EM (58%)/Thermal (42%) - Energy Neutralizers, Tracking Disruptors
Caldari State (EDENCOM)
EM/Explosive - EM (51%)/Explosive (44%) - ECM
Gallente Federation (EDENCOM)
EM/Explosive - Kinetic (58%)/Thermal (42%) - Sensor Dampeners
Minmatar Republic (EDENCOM)
Kinetic/Explosive - (Omni) - Target Painters
Combat Sites
C1 = (Faction) Hideaway or Drone Cluster (easiest)
C2 = (Faction) Burrow or Drone Collection
C3 = (Faction) Refuge or Drone Assembly
C4 = (Faction) Den or Drone Gathering
C5 = (Faction) Yard or Drone Surveillance
C6 = (Faction) Rally Point or Drone Menagerie
C7 = (Faction) Port or Drone Herd
C8 = (Faction) Hub or Drone Squad
C9 = (Faction) Haven or Drone Patrol
C10 = (Faction) Sanctum or Drone Horde (hardest)
ECM
Amarr: Radar
Minmatar: Ladar
Caldari: Gravimetric
Gallente: Magnetometric