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Kills
408
+23 in the last 90 days
Losses
63
+6 in the last 90 days
87%
Efficiency
ISK Efficiency 97%
ISK destroyed
704.08B
+3.05B in the last 90 days
Activity
Medium
0.3 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
408
Losses
63
Danger Ratio
78%
Final Blows
33
Points
387

ISK

Destroyed
704.08B
Lost
18.49B
Balance
+685.59B
ISK Efficiency
97%

Solo

Solo Kills
3
Solo Ratio
1%
Avg Kills/Day
—

Other

NPC Losses
14
NPC Loss Ratio
22%
Activity
Medium
Damage Dealt814.9K
Damage Ratio · 60%
Damage Taken538.8K

Activity

What they fly, where they fight, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

In-game bio

Weakness-Dmg type-EWar

Angel Cartel
Explosive/Kinetic - Explosive (62%)/Kinetic (22%) - Target Painters

Blood Raiders
EM/Thermal - EM (50%)/Thermal (48%) - Neuts, Tracking Disruptors

Guristas Pirates
Kinetic/Thermal - Kinetic (79%)/Thermal (18%) - ECM

Mordu's Legion
Kinetic/EM - Kinetic (70%)/Thermal (30%)

Rogue Drones
EM/Thermal - (varies)

Sansha's Nation
EM/Thermal - EM (53%)/Thermal (47%) - Tracking Disruptors

Serpentis
Kinetic/Thermal - Thermal (55%)/Kinetic (45%) - Damps

CONCORD
Kinetic/Thermal - (Omni)

Equilibrium of Mankind
Kinetic - Kinetic (74%)/Thermal (26%)

Khanid Kingdom
EM/Thermal - Thermal/EM

Mercenaries
Kinetic/Thermal - Kinetic/Thermal

Sleepers
(Omni) - (Omni) - Energy Neuts

Sansha's Nation
(Omni) - (Omni) - (all)

Trig Collective(abyss)
Explosive/Thermal - Thermal (60%)/Explosive (40%) - (all except ECM)

Trig Collective(invasions)
Explosive/Thermal - (Omni) - (all except ECM)

Amarr Empire
EM/Thermal - EM (47%)/Thermal (42%) - Neuts, Tracking Disruptors

Caldari State
Kinetic/Thermal - Kinetic (51%)/Thermal (48%) - ECM

Gallente Federation
Kinetic/Thermal - Kinetic (60%)/Thermal (39%) - Damps

Minmatar Republic
Explosive/Kinetic - Explosive (50%)/Kinetic (31%) - Target Painters

Amarr Empire (EDENCOM)
Thermal/EM - EM (58%)/Thermal (42%) - Energy Neutralizers, Tracking Disruptors

Caldari State (EDENCOM)
EM/Explosive - EM (51%)/Explosive (44%) - ECM

Gallente Federation (EDENCOM)
EM/Explosive - Kinetic (58%)/Thermal (42%) - Sensor Dampeners

Minmatar Republic (EDENCOM)
Kinetic/Explosive - (Omni) - Target Painters

Combat Sites
C1 = (Faction) Hideaway or Drone Cluster (easiest)
C2 = (Faction) Burrow or Drone Collection
C3 = (Faction) Refuge or Drone Assembly
C4 = (Faction) Den or Drone Gathering
C5 = (Faction) Yard or Drone Surveillance
C6 = (Faction) Rally Point or Drone Menagerie
C7 = (Faction) Port or Drone Herd
C8 = (Faction) Hub or Drone Squad
C9 = (Faction) Haven or Drone Patrol
C10 = (Faction) Sanctum or Drone Horde (hardest) 

ECM
Amarr: Radar
Minmatar: Ladar
Caldari: Gravimetric
Gallente: Magnetometric