- Kill
- 1
- +0 negli ultimi 90 giorni
- Perdite
- 42
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 0%
- ISK distrutti
- 22.8M
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 1
- Perdite
- 42
- Indice di pericolo
- 69%
- Colpi finali
- 1
- Punti
- 1
ISK
- Distrutti
- 22.8M
- Persi
- 15.28B
- Bilancio
- -15.26B
- Efficienza ISK
- 0%
Solo
- Kill in solo
- 0
- Percentuale solo
- 0%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 13
- Quota perdite NPC
- 31%
- Attività
- Inattivo
Danni inflitti8.3K
Rapporto danni · 2%
Danni subiti517.9K
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
Angel Cartel
Бить: Explosive
Защищаться от: EM -7%, Exp -62%, Kin -22%, Th -9%
Blood Raiders
Бить: EM
Защищаться от: EM -50%, Exp -0%, Kin -2%, Th -48%
Guristas Pirates
Бить: Kinetic
Защищаться от: EM -2%, Exp -1%, Kin -79%, Th -18%
Mordu's Legion
Бить: Kinetic
Защищаться от: EM -0%, Exp -0%, Kin -70%, Th -30%
Sansha's Nation
Бить: EM
Защищаться от: EM -53%, Exp -0%, Kin -0%, Th -47%
Serpentis
Бить: Kinetic
Защищаться от: EM -0%, Exp -0%, Kin -45%, Th -55%
Amarr
Бить: EM или Thermal
Защищаться от: EM -47%, Exp -4%, Kin -7%, Th -42%
Caldari
Бить: Kinetic или Thermal
Защищаться от: EM -1%, Exp -0%, Kin -51%, Th -48%
** Targeting systems **
Minmatar - Ladar
Caldary - Gravimetric
Gallente - Magnetometric
Amarr - Radar
Players with better than -2.0 can enter any system
Players with -2.0 or worse cannot enter 1.0 systems
Players with -2.5 or worse cannot enter 0.9 systems
Players with -3.0 or worse cannot enter 0.8 systems
Players with -3.5 or worse cannot enter 0.7 systems
Site Classifications:
Class 1 = Hideaway or Drone Cluster (easiest)
Class 2 = Burrow or Drone Collection
Class 3 = Refuge or Drone Assembly
Class 4 = Den or Drone Gathering
Class 5 = Yard or Drone Surveillance
Class 6 = Rally Point or Drone Menagerie
Class 7 = Port or Drone Herd
Class 8 = Hub or Drone Squad
Class 9 = Haven or Drone Patrol
Class 10 = Sanctum or Drone Horde (hardest)
Бить: Explosive
Защищаться от: EM -7%, Exp -62%, Kin -22%, Th -9%
Blood Raiders
Бить: EM
Защищаться от: EM -50%, Exp -0%, Kin -2%, Th -48%
Guristas Pirates
Бить: Kinetic
Защищаться от: EM -2%, Exp -1%, Kin -79%, Th -18%
Mordu's Legion
Бить: Kinetic
Защищаться от: EM -0%, Exp -0%, Kin -70%, Th -30%
Sansha's Nation
Бить: EM
Защищаться от: EM -53%, Exp -0%, Kin -0%, Th -47%
Serpentis
Бить: Kinetic
Защищаться от: EM -0%, Exp -0%, Kin -45%, Th -55%
Amarr
Бить: EM или Thermal
Защищаться от: EM -47%, Exp -4%, Kin -7%, Th -42%
Caldari
Бить: Kinetic или Thermal
Защищаться от: EM -1%, Exp -0%, Kin -51%, Th -48%
** Targeting systems **
Minmatar - Ladar
Caldary - Gravimetric
Gallente - Magnetometric
Amarr - Radar
Players with better than -2.0 can enter any system
Players with -2.0 or worse cannot enter 1.0 systems
Players with -2.5 or worse cannot enter 0.9 systems
Players with -3.0 or worse cannot enter 0.8 systems
Players with -3.5 or worse cannot enter 0.7 systems
Site Classifications:
Class 1 = Hideaway or Drone Cluster (easiest)
Class 2 = Burrow or Drone Collection
Class 3 = Refuge or Drone Assembly
Class 4 = Den or Drone Gathering
Class 5 = Yard or Drone Surveillance
Class 6 = Rally Point or Drone Menagerie
Class 7 = Port or Drone Herd
Class 8 = Hub or Drone Squad
Class 9 = Haven or Drone Patrol
Class 10 = Sanctum or Drone Horde (hardest)