- Kills
- 1
- +0 in the last 90 days
- Losses
- 42
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 0%
- ISK destroyed
- 22.8M
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 1
- Losses
- 42
- Danger Ratio
- 69%
- Final Blows
- 1
- Points
- 1
ISK
- Destroyed
- 22.8M
- Lost
- 15.28B
- Balance
- -15.26B
- ISK Efficiency
- 0%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 13
- NPC Loss Ratio
- 31%
- Activity
- Inactive
Damage Dealt8.3K
Damage Ratio · 2%
Damage Taken517.9K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Angel Cartel
Бить: Explosive
Защищаться от: EM -7%, Exp -62%, Kin -22%, Th -9%
Blood Raiders
Бить: EM
Защищаться от: EM -50%, Exp -0%, Kin -2%, Th -48%
Guristas Pirates
Бить: Kinetic
Защищаться от: EM -2%, Exp -1%, Kin -79%, Th -18%
Mordu's Legion
Бить: Kinetic
Защищаться от: EM -0%, Exp -0%, Kin -70%, Th -30%
Sansha's Nation
Бить: EM
Защищаться от: EM -53%, Exp -0%, Kin -0%, Th -47%
Serpentis
Бить: Kinetic
Защищаться от: EM -0%, Exp -0%, Kin -45%, Th -55%
Amarr
Бить: EM или Thermal
Защищаться от: EM -47%, Exp -4%, Kin -7%, Th -42%
Caldari
Бить: Kinetic или Thermal
Защищаться от: EM -1%, Exp -0%, Kin -51%, Th -48%
** Targeting systems **
Minmatar - Ladar
Caldary - Gravimetric
Gallente - Magnetometric
Amarr - Radar
Players with better than -2.0 can enter any system
Players with -2.0 or worse cannot enter 1.0 systems
Players with -2.5 or worse cannot enter 0.9 systems
Players with -3.0 or worse cannot enter 0.8 systems
Players with -3.5 or worse cannot enter 0.7 systems
Site Classifications:
Class 1 = Hideaway or Drone Cluster (easiest)
Class 2 = Burrow or Drone Collection
Class 3 = Refuge or Drone Assembly
Class 4 = Den or Drone Gathering
Class 5 = Yard or Drone Surveillance
Class 6 = Rally Point or Drone Menagerie
Class 7 = Port or Drone Herd
Class 8 = Hub or Drone Squad
Class 9 = Haven or Drone Patrol
Class 10 = Sanctum or Drone Horde (hardest)
Бить: Explosive
Защищаться от: EM -7%, Exp -62%, Kin -22%, Th -9%
Blood Raiders
Бить: EM
Защищаться от: EM -50%, Exp -0%, Kin -2%, Th -48%
Guristas Pirates
Бить: Kinetic
Защищаться от: EM -2%, Exp -1%, Kin -79%, Th -18%
Mordu's Legion
Бить: Kinetic
Защищаться от: EM -0%, Exp -0%, Kin -70%, Th -30%
Sansha's Nation
Бить: EM
Защищаться от: EM -53%, Exp -0%, Kin -0%, Th -47%
Serpentis
Бить: Kinetic
Защищаться от: EM -0%, Exp -0%, Kin -45%, Th -55%
Amarr
Бить: EM или Thermal
Защищаться от: EM -47%, Exp -4%, Kin -7%, Th -42%
Caldari
Бить: Kinetic или Thermal
Защищаться от: EM -1%, Exp -0%, Kin -51%, Th -48%
** Targeting systems **
Minmatar - Ladar
Caldary - Gravimetric
Gallente - Magnetometric
Amarr - Radar
Players with better than -2.0 can enter any system
Players with -2.0 or worse cannot enter 1.0 systems
Players with -2.5 or worse cannot enter 0.9 systems
Players with -3.0 or worse cannot enter 0.8 systems
Players with -3.5 or worse cannot enter 0.7 systems
Site Classifications:
Class 1 = Hideaway or Drone Cluster (easiest)
Class 2 = Burrow or Drone Collection
Class 3 = Refuge or Drone Assembly
Class 4 = Den or Drone Gathering
Class 5 = Yard or Drone Surveillance
Class 6 = Rally Point or Drone Menagerie
Class 7 = Port or Drone Herd
Class 8 = Hub or Drone Squad
Class 9 = Haven or Drone Patrol
Class 10 = Sanctum or Drone Horde (hardest)