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Mercer Creed Cain5.00
Pilota

Mercer Creed Cain

CaldariCivire
Killboard
Kill
218
+0 negli ultimi 90 giorni
Perdite
39
+0 negli ultimi 90 giorni
85%
Efficienza
Efficienza ISK 100%
ISK distrutti
1.18T
+0 negli ultimi 90 giorni
Attività
Inattivo
0 kill/giorno · ultimi 90 giorni

Scheda di combattimento

Numeri da eve-kill, di tutta la carriera

Combattimento

Kill
218
Perdite
39
Indice di pericolo
95%
Colpi finali
25
Punti
218

ISK

Distrutti
1.18T
Persi
3.12B
Bilancio
+1.18T
Efficienza ISK
100%

Solo

Kill in solo
8
Percentuale solo
4%
Kill medie/giorno
—

Altro

Perdite contro NPC
2
Quota perdite NPC
5%
Attività
Inattivo
Danni inflitti391.2K
Rapporto danni · 71%
Danni subiti160.2K

Attività

Cosa vola, dove combatte, le ultime kill e perdite

NaviUltimi 90g
SistemiUltimi 90g
Ultime killKillboard
Ultime perditeKillboard

I più preziosi

Le kill più costose del periodo

Chi incontra

Chi uccide, da chi viene ucciso e cosa perde

Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.

Bio in gioco

ww-Smallest to Largest Site
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum

-Easiest to Hardest Site-
Hidden > Forsaken > Forlorn

Key - NPC name: Damage Type it uses (Damage to use against it)

Angel: Kinetic/Explosive (Explosive)
Amarr Navy: EM/Thermal (Thermal)
Blood Raiders: EM/Thermal (EM)
Caldari: Kinetic/Thermal (Thermal / Kinetic for Temuras)
Concord: EM/All Dmg Types (Thermal)
Gallente: Kinetic/Thermal (Thermal)
Guristas: Kinetic/Thermal (Kinetic)
Khanid: EM/Thermal (Thermal)
Minmatar Fleet: Thermal/Exp (Thermal / Exp for Darkanas)
Mercenary: M/Thermal/Kinetic (Thermal)
Mordus: Kinetic/Thermal (Kinetic)
Odamian: Kinetic/Thermal
Drones: - all Dmg types (EM)
Rogue Pirate: EM/Explosive/Kinetic
Sansha: EM/Thermal (EM)
Serpentis: Kinetic/Thermal (Kinetic)
Zazzmatazz: All Dmg types (Thermal)

1st = Fully effective (100%)
2nd ≈ 87% effectiveness
3rd ≈ 57% effectiveness
4th ≈ 28% effectiveness
5th ≈ 10% effectiveness
6th ≈ 3% effectiveness
2nd ≈ 87% effectiveness
3rd ≈ 57% effectiveness
4th ≈ 28% effectiveness
5th ≈ 10% effectiveness
6th ≈ 3% effectiveness


30 minutes for the Small Asteroid Cluster
1 hour for the Medium Asteroid Cluster
2 hours for the Large Asteroid Cluster variants
4 hours for the Enormous Asteroid Cluster variants
5 hours for the Colossal Asteroid Cluster variants

Wormhole Classes

Class 1 H121 P060 Q317 V301 Y790 Z647 Z971
Class 2 C125 D364 D382 G024 I182 N766 R943
Class 3 C247 L477 M267 N968 O477 O883 X702
Class 4 E175 M609 O128 T405 X877 Y683 Z457
Class 5 H296 H900 L614 M555 N062 N432 N770 V911
Class 6 A982 B041 R474 S804 U319 U574 V753 W237

Frigate Wormholes

Class 1 E004
Class 2 L005
Class 3 Z006
Class 4 M001
Class 5 C008
Class 6 G008
Null Sec Q003

Known Space Destinations

High Sec A641 B274 B449 B520 D792 D845 N110 S047
Low Sec A239 C140 C391 J244 N290 N944 R051 U210
Null Sec C248 E545 K329 K346 S199 V283 Z060 Z142