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Nono Kotic5.00
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Nono Kotic

GallenteGallente
Killboard
Kill
20
+0 negli ultimi 90 giorni
Perdite
30
+0 negli ultimi 90 giorni
40%
Efficienza
Efficienza ISK 8%
ISK distrutti
574.9M
+0 negli ultimi 90 giorni
Attività
Inattivo
0 kill/giorno · ultimi 90 giorni

Scheda di combattimento

Numeri da eve-kill, di tutta la carriera

Combattimento

Kill
20
Perdite
30
Indice di pericolo
97%
Colpi finali
14
Punti
20

ISK

Distrutti
574.9M
Persi
6.22B
Bilancio
-5.64B
Efficienza ISK
8%

Solo

Kill in solo
13
Percentuale solo
65%
Kill medie/giorno
—

Altro

Perdite contro NPC
1
Quota perdite NPC
3%
Attività
Inattivo
Danni inflitti3.2M
Rapporto danni · 88%
Danni subiti415.9K

Attività

Cosa vola, dove combatte, le ultime kill e perdite

NaviUltimi 90g
SistemiUltimi 90g
Ultime killKillboard
Ultime perditeKillboard

I più preziosi

Le kill più costose del periodo

Chi incontra

Chi uccide, da chi viene ucciso e cosa perde

Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.

Bio in gioco

It is a peculiar thing to advocate for, I must agree.

But it's also quite obvious that, through the socially binding and addictive gameplay it defiantly offers, Eve Online has nurtured my soul into a new perspective, helping me vanquish obstacles I previously saw as impassable ones, by rendering them akin to mere hurdles one could nonchalantly hop on and bypass.

Few games can provide such improbable blends : gentlemen trolls, friendly psychopaths, peaceful agressors, and fair pirates.

And even fewer games let us see how the misreading of reality through the distorting lenses of our moral values has everything to do with our real life failures and sufferings.

There is an edifying difference to be put into clear light between what morality dictates and what fair justice would be, just as there is a very significant one between brutal Darwinism and thriving both as an individual and as a group, in spite of environmental direness or uncertainty.

What doesn't blap you down to ragequitting extremes actually makes you stronger. In real life too. Well, that is, as long as you learn from it. You need to have a positive attitude towards learning. Arguably, that is also a valid point in real life too.

Eve Online, maybe much more than any other online game, is an acceptable replacement for cognitive therapy approaches to several mental health issues, including depression, ptsd, social inadequacy, and being a rich spoiled self-sufficient brat.

Fly sa... oh well, just fly, will you o7

Carebear's revenge.

Take a deep, deep breath.