- Kills
- 20
- +0 in the last 90 days
- Losses
- 30
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 8%
- ISK destroyed
- 574.9M
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 20
- Losses
- 30
- Danger Ratio
- 97%
- Final Blows
- 14
- Points
- 20
ISK
- Destroyed
- 574.9M
- Lost
- 6.22B
- Balance
- -5.64B
- ISK Efficiency
- 8%
Solo
- Solo Kills
- 13
- Solo Ratio
- 65%
- Avg Kills/Day
- —
Other
- NPC Losses
- 1
- NPC Loss Ratio
- 3%
- Activity
- Inactive
Damage Dealt3.2M
Damage Ratio · 88%
Damage Taken415.9K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
It is a peculiar thing to advocate for, I must agree.
But it's also quite obvious that, through the socially binding and addictive gameplay it defiantly offers, Eve Online has nurtured my soul into a new perspective, helping me vanquish obstacles I previously saw as impassable ones, by rendering them akin to mere hurdles one could nonchalantly hop on and bypass.
Few games can provide such improbable blends : gentlemen trolls, friendly psychopaths, peaceful agressors, and fair pirates.
And even fewer games let us see how the misreading of reality through the distorting lenses of our moral values has everything to do with our real life failures and sufferings.
There is an edifying difference to be put into clear light between what morality dictates and what fair justice would be, just as there is a very significant one between brutal Darwinism and thriving both as an individual and as a group, in spite of environmental direness or uncertainty.
What doesn't blap you down to ragequitting extremes actually makes you stronger. In real life too. Well, that is, as long as you learn from it. You need to have a positive attitude towards learning. Arguably, that is also a valid point in real life too.
Eve Online, maybe much more than any other online game, is an acceptable replacement for cognitive therapy approaches to several mental health issues, including depression, ptsd, social inadequacy, and being a rich spoiled self-sufficient brat.
Fly sa... oh well, just fly, will you o7
Carebear's revenge.
Take a deep, deep breath.
But it's also quite obvious that, through the socially binding and addictive gameplay it defiantly offers, Eve Online has nurtured my soul into a new perspective, helping me vanquish obstacles I previously saw as impassable ones, by rendering them akin to mere hurdles one could nonchalantly hop on and bypass.
Few games can provide such improbable blends : gentlemen trolls, friendly psychopaths, peaceful agressors, and fair pirates.
And even fewer games let us see how the misreading of reality through the distorting lenses of our moral values has everything to do with our real life failures and sufferings.
There is an edifying difference to be put into clear light between what morality dictates and what fair justice would be, just as there is a very significant one between brutal Darwinism and thriving both as an individual and as a group, in spite of environmental direness or uncertainty.
What doesn't blap you down to ragequitting extremes actually makes you stronger. In real life too. Well, that is, as long as you learn from it. You need to have a positive attitude towards learning. Arguably, that is also a valid point in real life too.
Eve Online, maybe much more than any other online game, is an acceptable replacement for cognitive therapy approaches to several mental health issues, including depression, ptsd, social inadequacy, and being a rich spoiled self-sufficient brat.
Fly sa... oh well, just fly, will you o7
Carebear's revenge.
Take a deep, deep breath.