- Kill
- 23
- +0 negli ultimi 90 giorni
- Perdite
- 52
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 27%
- ISK distrutti
- 4.53B
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 23
- Perdite
- 52
- Indice di pericolo
- 94%
- Colpi finali
- 6
- Punti
- 23
ISK
- Distrutti
- 4.53B
- Persi
- 12.36B
- Bilancio
- -7.83B
- Efficienza ISK
- 27%
Solo
- Kill in solo
- 1
- Percentuale solo
- 4%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 3
- Quota perdite NPC
- 6%
- Attività
- Inattivo
Danni inflitti760.6K
Rapporto danni · 60%
Danni subiti508.2K
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
Here is some useful NPC info ...copy and
paste and pass it along-
Gallente - Magnetometric
Minmatar - Ladar
Caldari - Gravimetric
Amarr - Radar
-------------------------------------------
Damage type to protect against:
Faction Weaknesses Damage types de
Angel Cartel Explosive / Kinetic Explosive (62%) / Kinetic (22%) Target Painters
Blood Raiders EM / Thermal EM (50%) / Thermal (48%) Energy Neutralizers, Tracking Disruptors
Guristas Pirates Kinetic / Thermal Kinetic (79%) / Thermal (18%) ECM
Mordu's Legion Kinetic / EM [1] Kinetic (70%) / Thermal (30%)
Rogue Drones EM/Thermal (varies) [2]
Sansha's Nation
(missions / anomalies) EM / Thermal EM (53%) / Thermal (47%) Tracking Disruptors
Serpentis Kinetic / Thermal Thermal (55%) / Kinetic (45%) Sensor Dampeners
CONCORD [3] Kinetic / Thermal (Omni) [4]"
Equilibrium of Mankind Kinetic[5] Kinetic (74%) / Thermal (26%)
Khanid Kingdom EM / Thermal Thermal / EM
Mercenaries Kinetic / Thermal Kinetic / Thermal
Sleepers (Omni) [4] (Omni) [4] Energy Neutralizers
Sansha's Nation
(incursions) (Omni) [4] (Omni) [4] (all)
Triglavian Collective
(abyss) Explosive / Thermal [6] Thermal (60%) / Explosive (40%) (all except ECM)
Triglavian Collective
(invasions) Explosive / Thermal (Omni) [4] (all except ECM)
Amarr Empire EM / Thermal EM (47%) / Thermal (42%) Energy Neutralizers, Tracking Disruptors
Caldari State Kinetic / Thermal Kinetic (51%) / Thermal (48%) ECM
Gallente Federation Kinetic / Thermal Kinetic (60%) / Thermal (39%) Sensor Dampeners
Minmatar Republic Explosive / Kinetic Explosive (50%) / Kinetic (31%) Target Painters
Amarr Empire (EDENCOM) Thermal / EM EM (58%) / Thermal (42%) Energy Neutr
-------------------------------------------
Main Damage type to shoot at the enemy:
Guristas - Kinetic
Serpentis - Kinetic
Mordus - Kinetic
Blood - EM
Sansha - EM
Angel - Explosive
Mercenary - Thermal
---------------------------------------------
Concord response time:
sec 0.5 - 19secs - 9000ehp/catalyst
sec 0.6 - 14secs - 6600ehp/catalyst
sec 0.7 - 10secs - 4700ehp/catalyst
sec 0.8 - 7 secs - 3300ehp/catalyst
sec 0.9 - 6 secs - 2800ehp/catalyst
paste and pass it along-
Gallente - Magnetometric
Minmatar - Ladar
Caldari - Gravimetric
Amarr - Radar
-------------------------------------------
Damage type to protect against:
Faction Weaknesses Damage types de
Angel Cartel Explosive / Kinetic Explosive (62%) / Kinetic (22%) Target Painters
Blood Raiders EM / Thermal EM (50%) / Thermal (48%) Energy Neutralizers, Tracking Disruptors
Guristas Pirates Kinetic / Thermal Kinetic (79%) / Thermal (18%) ECM
Mordu's Legion Kinetic / EM [1] Kinetic (70%) / Thermal (30%)
Rogue Drones EM/Thermal (varies) [2]
Sansha's Nation
(missions / anomalies) EM / Thermal EM (53%) / Thermal (47%) Tracking Disruptors
Serpentis Kinetic / Thermal Thermal (55%) / Kinetic (45%) Sensor Dampeners
CONCORD [3] Kinetic / Thermal (Omni) [4]"
Equilibrium of Mankind Kinetic[5] Kinetic (74%) / Thermal (26%)
Khanid Kingdom EM / Thermal Thermal / EM
Mercenaries Kinetic / Thermal Kinetic / Thermal
Sleepers (Omni) [4] (Omni) [4] Energy Neutralizers
Sansha's Nation
(incursions) (Omni) [4] (Omni) [4] (all)
Triglavian Collective
(abyss) Explosive / Thermal [6] Thermal (60%) / Explosive (40%) (all except ECM)
Triglavian Collective
(invasions) Explosive / Thermal (Omni) [4] (all except ECM)
Amarr Empire EM / Thermal EM (47%) / Thermal (42%) Energy Neutralizers, Tracking Disruptors
Caldari State Kinetic / Thermal Kinetic (51%) / Thermal (48%) ECM
Gallente Federation Kinetic / Thermal Kinetic (60%) / Thermal (39%) Sensor Dampeners
Minmatar Republic Explosive / Kinetic Explosive (50%) / Kinetic (31%) Target Painters
Amarr Empire (EDENCOM) Thermal / EM EM (58%) / Thermal (42%) Energy Neutr
-------------------------------------------
Main Damage type to shoot at the enemy:
Guristas - Kinetic
Serpentis - Kinetic
Mordus - Kinetic
Blood - EM
Sansha - EM
Angel - Explosive
Mercenary - Thermal
---------------------------------------------
Concord response time:
sec 0.5 - 19secs - 9000ehp/catalyst
sec 0.6 - 14secs - 6600ehp/catalyst
sec 0.7 - 10secs - 4700ehp/catalyst
sec 0.8 - 7 secs - 3300ehp/catalyst
sec 0.9 - 6 secs - 2800ehp/catalyst