- Kills
- 23
- +0 in the last 90 days
- Losses
- 52
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 27%
- ISK destroyed
- 4.53B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 23
- Losses
- 52
- Danger Ratio
- 94%
- Final Blows
- 6
- Points
- 23
ISK
- Destroyed
- 4.53B
- Lost
- 12.36B
- Balance
- -7.83B
- ISK Efficiency
- 27%
Solo
- Solo Kills
- 1
- Solo Ratio
- 4%
- Avg Kills/Day
- —
Other
- NPC Losses
- 3
- NPC Loss Ratio
- 6%
- Activity
- Inactive
Damage Dealt760.6K
Damage Ratio · 60%
Damage Taken508.2K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Here is some useful NPC info ...copy and
paste and pass it along-
Gallente - Magnetometric
Minmatar - Ladar
Caldari - Gravimetric
Amarr - Radar
-------------------------------------------
Damage type to protect against:
Faction Weaknesses Damage types de
Angel Cartel Explosive / Kinetic Explosive (62%) / Kinetic (22%) Target Painters
Blood Raiders EM / Thermal EM (50%) / Thermal (48%) Energy Neutralizers, Tracking Disruptors
Guristas Pirates Kinetic / Thermal Kinetic (79%) / Thermal (18%) ECM
Mordu's Legion Kinetic / EM [1] Kinetic (70%) / Thermal (30%)
Rogue Drones EM/Thermal (varies) [2]
Sansha's Nation
(missions / anomalies) EM / Thermal EM (53%) / Thermal (47%) Tracking Disruptors
Serpentis Kinetic / Thermal Thermal (55%) / Kinetic (45%) Sensor Dampeners
CONCORD [3] Kinetic / Thermal (Omni) [4]"
Equilibrium of Mankind Kinetic[5] Kinetic (74%) / Thermal (26%)
Khanid Kingdom EM / Thermal Thermal / EM
Mercenaries Kinetic / Thermal Kinetic / Thermal
Sleepers (Omni) [4] (Omni) [4] Energy Neutralizers
Sansha's Nation
(incursions) (Omni) [4] (Omni) [4] (all)
Triglavian Collective
(abyss) Explosive / Thermal [6] Thermal (60%) / Explosive (40%) (all except ECM)
Triglavian Collective
(invasions) Explosive / Thermal (Omni) [4] (all except ECM)
Amarr Empire EM / Thermal EM (47%) / Thermal (42%) Energy Neutralizers, Tracking Disruptors
Caldari State Kinetic / Thermal Kinetic (51%) / Thermal (48%) ECM
Gallente Federation Kinetic / Thermal Kinetic (60%) / Thermal (39%) Sensor Dampeners
Minmatar Republic Explosive / Kinetic Explosive (50%) / Kinetic (31%) Target Painters
Amarr Empire (EDENCOM) Thermal / EM EM (58%) / Thermal (42%) Energy Neutr
-------------------------------------------
Main Damage type to shoot at the enemy:
Guristas - Kinetic
Serpentis - Kinetic
Mordus - Kinetic
Blood - EM
Sansha - EM
Angel - Explosive
Mercenary - Thermal
---------------------------------------------
Concord response time:
sec 0.5 - 19secs - 9000ehp/catalyst
sec 0.6 - 14secs - 6600ehp/catalyst
sec 0.7 - 10secs - 4700ehp/catalyst
sec 0.8 - 7 secs - 3300ehp/catalyst
sec 0.9 - 6 secs - 2800ehp/catalyst
paste and pass it along-
Gallente - Magnetometric
Minmatar - Ladar
Caldari - Gravimetric
Amarr - Radar
-------------------------------------------
Damage type to protect against:
Faction Weaknesses Damage types de
Angel Cartel Explosive / Kinetic Explosive (62%) / Kinetic (22%) Target Painters
Blood Raiders EM / Thermal EM (50%) / Thermal (48%) Energy Neutralizers, Tracking Disruptors
Guristas Pirates Kinetic / Thermal Kinetic (79%) / Thermal (18%) ECM
Mordu's Legion Kinetic / EM [1] Kinetic (70%) / Thermal (30%)
Rogue Drones EM/Thermal (varies) [2]
Sansha's Nation
(missions / anomalies) EM / Thermal EM (53%) / Thermal (47%) Tracking Disruptors
Serpentis Kinetic / Thermal Thermal (55%) / Kinetic (45%) Sensor Dampeners
CONCORD [3] Kinetic / Thermal (Omni) [4]"
Equilibrium of Mankind Kinetic[5] Kinetic (74%) / Thermal (26%)
Khanid Kingdom EM / Thermal Thermal / EM
Mercenaries Kinetic / Thermal Kinetic / Thermal
Sleepers (Omni) [4] (Omni) [4] Energy Neutralizers
Sansha's Nation
(incursions) (Omni) [4] (Omni) [4] (all)
Triglavian Collective
(abyss) Explosive / Thermal [6] Thermal (60%) / Explosive (40%) (all except ECM)
Triglavian Collective
(invasions) Explosive / Thermal (Omni) [4] (all except ECM)
Amarr Empire EM / Thermal EM (47%) / Thermal (42%) Energy Neutralizers, Tracking Disruptors
Caldari State Kinetic / Thermal Kinetic (51%) / Thermal (48%) ECM
Gallente Federation Kinetic / Thermal Kinetic (60%) / Thermal (39%) Sensor Dampeners
Minmatar Republic Explosive / Kinetic Explosive (50%) / Kinetic (31%) Target Painters
Amarr Empire (EDENCOM) Thermal / EM EM (58%) / Thermal (42%) Energy Neutr
-------------------------------------------
Main Damage type to shoot at the enemy:
Guristas - Kinetic
Serpentis - Kinetic
Mordus - Kinetic
Blood - EM
Sansha - EM
Angel - Explosive
Mercenary - Thermal
---------------------------------------------
Concord response time:
sec 0.5 - 19secs - 9000ehp/catalyst
sec 0.6 - 14secs - 6600ehp/catalyst
sec 0.7 - 10secs - 4700ehp/catalyst
sec 0.8 - 7 secs - 3300ehp/catalyst
sec 0.9 - 6 secs - 2800ehp/catalyst