- Kill
- 1
- +0 negli ultimi 90 giorni
- Perdite
- 44
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 1%
- ISK distrutti
- 51.6M
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 1
- Perdite
- 44
- Indice di pericolo
- 68%
- Colpi finali
- 0
- Punti
- 1
ISK
- Distrutti
- 51.6M
- Persi
- 8.79B
- Bilancio
- -8.74B
- Efficienza ISK
- 1%
Solo
- Kill in solo
- 0
- Percentuale solo
- 0%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 14
- Quota perdite NPC
- 32%
- Attività
- Inattivo
Danni inflitti0
Rapporto danni · 0%
Danni subiti330.9K
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
------------------------------------------------------------
Member of EVE University - the premier learning community for EVE Online.
Social Media
https://twitter.com/EVEUniversity
https://www.facebook.com/EveUniversity/
EVE Wiki by EVE University
http://wiki.eveuniversity.org/
EVE University blog
https://www.eveuniversity.org/
Join EVE University
https://wiki.eveuniversity.org/Applying_to_EVE_University
------------------------------------------------------------
WH duration
* has not yet begun its natural lifecycle 24h+
a fresh spawned WH has a chance to open after 4 hours or when someone gets close/jumps through it
a rolled static respawns after 1,5 minutes
* beginning to decay: 24 - 4h
* EOL < 4h
* on the verge of collaps < 8min
DAMAGE TYPES
Damage done by:
Guristas = kinetic/thermal
serpentis = thermal/kinetic
blood raider = thermal/em
sansha's = em/thermal
angel's = expl/kin
minmatar = expl/kin
ammar navy = em/thermal
mordu's legion = em/thermal/kinetic
mercenaries = kinetic/thermal
(commander with em/therm)
Caldari - Kinetic / Thermal
Gallente - Kinetic / Thermal
Amarr - EM / Thermal
Angel - Kinetic / Explosive, Weak to Explosive
Member of EVE University - the premier learning community for EVE Online.
Social Media
https://twitter.com/EVEUniversity
https://www.facebook.com/EveUniversity/
EVE Wiki by EVE University
http://wiki.eveuniversity.org/
EVE University blog
https://www.eveuniversity.org/
Join EVE University
https://wiki.eveuniversity.org/Applying_to_EVE_University
------------------------------------------------------------
WH duration
* has not yet begun its natural lifecycle 24h+
a fresh spawned WH has a chance to open after 4 hours or when someone gets close/jumps through it
a rolled static respawns after 1,5 minutes
* beginning to decay: 24 - 4h
* EOL < 4h
* on the verge of collaps < 8min
DAMAGE TYPES
Damage done by:
Guristas = kinetic/thermal
serpentis = thermal/kinetic
blood raider = thermal/em
sansha's = em/thermal
angel's = expl/kin
minmatar = expl/kin
ammar navy = em/thermal
mordu's legion = em/thermal/kinetic
mercenaries = kinetic/thermal
(commander with em/therm)
Caldari - Kinetic / Thermal
Gallente - Kinetic / Thermal
Amarr - EM / Thermal
Angel - Kinetic / Explosive, Weak to Explosive