- Kill
- 0
- +0 negli ultimi 90 giorni
- Perdite
- 4
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 0%
- ISK distrutti
- 0
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 0
- Perdite
- 4
- Indice di pericolo
- 100%
- Colpi finali
- 0
- Punti
- 0
ISK
- Distrutti
- 0
- Persi
- 193.8M
- Bilancio
- -193.8M
- Efficienza ISK
- 0%
Solo
- Kill in solo
- 0
- Percentuale solo
- 0%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 0
- Quota perdite NPC
- 0%
- Attività
- Inattivo
Danni inflitti0
Rapporto danni · 0%
Danni subiti37.2K
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
Murphy's Laws Of EVE Combat
#1) Suppressive firing on a Titan..won't.
#2) If it sounds stupid but it works, it isn't stupid.
#3) Don't look suspicious - it tends to draw fire.
#4) Hinges on #3 - don't draw fire, it pisses off the fleet you're in.
#5) When all else fails, fire up the smartbombs.
#6) If your attack is going absolutely perfect, it's probably an ambush.
#7) The enemy diversion you're ignoring is the main attack.
#8) Incoming fire always has right of way.
#9) If the enemy is in range, so are you..
#10) Things that must be together to work usually don't fit in the hold for swapping mid-fight.
#11) The EVE client will lose socket, or TS will fail as soon as you need fire support desperately.
#12) Anything you do can get you shot at, including doing nothing.
#13) The only thing more accurate than incoming enemy fire is incoming friendly fire.
#14) A smartbomb in highsec is often like pulling the pin on a grenade, separating the spoon and sitting on it.
#1) Suppressive firing on a Titan..won't.
#2) If it sounds stupid but it works, it isn't stupid.
#3) Don't look suspicious - it tends to draw fire.
#4) Hinges on #3 - don't draw fire, it pisses off the fleet you're in.
#5) When all else fails, fire up the smartbombs.
#6) If your attack is going absolutely perfect, it's probably an ambush.
#7) The enemy diversion you're ignoring is the main attack.
#8) Incoming fire always has right of way.
#9) If the enemy is in range, so are you..
#10) Things that must be together to work usually don't fit in the hold for swapping mid-fight.
#11) The EVE client will lose socket, or TS will fail as soon as you need fire support desperately.
#12) Anything you do can get you shot at, including doing nothing.
#13) The only thing more accurate than incoming enemy fire is incoming friendly fire.
#14) A smartbomb in highsec is often like pulling the pin on a grenade, separating the spoon and sitting on it.