- Kills
- 0
- +0 in the last 90 days
- Losses
- 4
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 0%
- ISK destroyed
- 0
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 0
- Losses
- 4
- Danger Ratio
- 100%
- Final Blows
- 0
- Points
- 0
ISK
- Destroyed
- 0
- Lost
- 193.8M
- Balance
- -193.8M
- ISK Efficiency
- 0%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt0
Damage Ratio · 0%
Damage Taken37.2K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Murphy's Laws Of EVE Combat
#1) Suppressive firing on a Titan..won't.
#2) If it sounds stupid but it works, it isn't stupid.
#3) Don't look suspicious - it tends to draw fire.
#4) Hinges on #3 - don't draw fire, it pisses off the fleet you're in.
#5) When all else fails, fire up the smartbombs.
#6) If your attack is going absolutely perfect, it's probably an ambush.
#7) The enemy diversion you're ignoring is the main attack.
#8) Incoming fire always has right of way.
#9) If the enemy is in range, so are you..
#10) Things that must be together to work usually don't fit in the hold for swapping mid-fight.
#11) The EVE client will lose socket, or TS will fail as soon as you need fire support desperately.
#12) Anything you do can get you shot at, including doing nothing.
#13) The only thing more accurate than incoming enemy fire is incoming friendly fire.
#14) A smartbomb in highsec is often like pulling the pin on a grenade, separating the spoon and sitting on it.
#1) Suppressive firing on a Titan..won't.
#2) If it sounds stupid but it works, it isn't stupid.
#3) Don't look suspicious - it tends to draw fire.
#4) Hinges on #3 - don't draw fire, it pisses off the fleet you're in.
#5) When all else fails, fire up the smartbombs.
#6) If your attack is going absolutely perfect, it's probably an ambush.
#7) The enemy diversion you're ignoring is the main attack.
#8) Incoming fire always has right of way.
#9) If the enemy is in range, so are you..
#10) Things that must be together to work usually don't fit in the hold for swapping mid-fight.
#11) The EVE client will lose socket, or TS will fail as soon as you need fire support desperately.
#12) Anything you do can get you shot at, including doing nothing.
#13) The only thing more accurate than incoming enemy fire is incoming friendly fire.
#14) A smartbomb in highsec is often like pulling the pin on a grenade, separating the spoon and sitting on it.