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Stauf DaFreak4.70
Pilot

Stauf DaFreak

AmarrAmarr
Killboard
Kills
0
+0 in the last 90 days
Losses
4
+0 in the last 90 days
0%
Efficiency
ISK Efficiency 0%
ISK destroyed
0
+0 in the last 90 days
Activity
Inactive
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
0
Losses
4
Danger Ratio
100%
Final Blows
0
Points
0

ISK

Destroyed
0
Lost
193.8M
Balance
-193.8M
ISK Efficiency
0%

Solo

Solo Kills
0
Solo Ratio
0%
Avg Kills/Day
—

Other

NPC Losses
0
NPC Loss Ratio
0%
Activity
Inactive
Damage Dealt0
Damage Ratio · 0%
Damage Taken37.2K

Activity

What they fly, where they fight, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

In-game bio

Murphy's Laws Of EVE Combat
#1) Suppressive firing on a Titan..won't.
#2) If it sounds stupid but it works, it isn't stupid.
#3) Don't look suspicious - it tends to draw fire.
#4) Hinges on #3 - don't draw fire, it pisses off the fleet you're in.
#5) When all else fails, fire up the smartbombs.
#6) If your attack is going absolutely perfect, it's probably an ambush.
#7) The enemy diversion you're ignoring is the main attack.
#8) Incoming fire always has right of way.
#9) If the enemy is in range, so are you..
#10) Things that must be together to work usually don't fit in the hold for swapping mid-fight.
#11) The EVE client will lose socket, or TS will fail as soon as you need fire support desperately.
#12) Anything you do can get you shot at, including doing nothing.
#13) The only thing more accurate than incoming enemy fire is incoming friendly fire.
#14) A smartbomb in highsec is often like pulling the pin on a grenade, separating the spoon and sitting on it.