Pilota
Devin Bloodcrest
GallenteGallente
- Kill
- 1
- +0 negli ultimi 90 giorni
- Perdite
- 23
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 0%
- ISK distrutti
- 14.7M
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 1
- Perdite
- 23
- Indice di pericolo
- 87%
- Colpi finali
- 1
- Punti
- 1
ISK
- Distrutti
- 14.7M
- Persi
- 3.67B
- Bilancio
- -3.66B
- Efficienza ISK
- 0%
Solo
- Kill in solo
- 1
- Percentuale solo
- 100%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 3
- Quota perdite NPC
- 13%
- Attività
- Inattivo
Danni inflitti48.3K
Rapporto danni · 18%
Danni subiti227.0K
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
The number of research points you gain per day is determined by the agent's effective quality (i.e. agent quality modified by your standings and social skills), the agent's skill level and your own skill level in the chosen field of research.
RP/day = (Agent skill level + player skill level)² x 20
RP/day is doubled for weapon-related research fields and trippled for starship engineering research.
Effective Quality = (Agent Base Quality) + (negotiation skill level) * 5 + (effective agent->char standing)
connections -> raises standings by 0.4 * (10-standing) per level of the skill
negotiations -> raises Effective Quality by 5 per level of the skill
RP/day = (Agent skill level + player skill level)² x 20
RP/day is doubled for weapon-related research fields and trippled for starship engineering research.
Effective Quality = (Agent Base Quality) + (negotiation skill level) * 5 + (effective agent->char standing)
connections -> raises standings by 0.4 * (10-standing) per level of the skill
negotiations -> raises Effective Quality by 5 per level of the skill