Capsuleers.app logo CAPSULEERS.APP
Devin Bloodcrest3.20
Pilot

Devin Bloodcrest

GallenteGallente
Killboard
Kills
1
+0 in the last 90 days
Losses
23
+0 in the last 90 days
4%
Efficiency
ISK Efficiency 0%
ISK destroyed
14.7M
+0 in the last 90 days
Activity
Inactive
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
1
Losses
23
Danger Ratio
87%
Final Blows
1
Points
1

ISK

Destroyed
14.7M
Lost
3.67B
Balance
-3.66B
ISK Efficiency
0%

Solo

Solo Kills
1
Solo Ratio
100%
Avg Kills/Day
—

Other

NPC Losses
3
NPC Loss Ratio
13%
Activity
Inactive
Damage Dealt48.3K
Damage Ratio · 18%
Damage Taken227.0K

Activity

What they fly, where they fight, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

In-game bio

The number of research points you gain per day is determined by the agent's effective quality (i.e. agent quality modified by your standings and social skills), the agent's skill level and your own skill level in the chosen field of research.

RP/day = (Agent skill level + player skill level)² x 20

RP/day is doubled for weapon-related research fields and trippled for starship engineering research.

Effective Quality = (Agent Base Quality) + (negotiation skill level) * 5 + (effective agent->char standing)

connections -> raises standings by 0.4 * (10-standing) per level of the skill
negotiations -> raises Effective Quality by 5 per level of the skill