Pilot
Devin Bloodcrest
GallenteGallente
- Kills
- 1
- +0 in the last 90 days
- Losses
- 23
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 0%
- ISK destroyed
- 14.7M
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 1
- Losses
- 23
- Danger Ratio
- 87%
- Final Blows
- 1
- Points
- 1
ISK
- Destroyed
- 14.7M
- Lost
- 3.67B
- Balance
- -3.66B
- ISK Efficiency
- 0%
Solo
- Solo Kills
- 1
- Solo Ratio
- 100%
- Avg Kills/Day
- —
Other
- NPC Losses
- 3
- NPC Loss Ratio
- 13%
- Activity
- Inactive
Damage Dealt48.3K
Damage Ratio · 18%
Damage Taken227.0K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
The number of research points you gain per day is determined by the agent's effective quality (i.e. agent quality modified by your standings and social skills), the agent's skill level and your own skill level in the chosen field of research.
RP/day = (Agent skill level + player skill level)² x 20
RP/day is doubled for weapon-related research fields and trippled for starship engineering research.
Effective Quality = (Agent Base Quality) + (negotiation skill level) * 5 + (effective agent->char standing)
connections -> raises standings by 0.4 * (10-standing) per level of the skill
negotiations -> raises Effective Quality by 5 per level of the skill
RP/day = (Agent skill level + player skill level)² x 20
RP/day is doubled for weapon-related research fields and trippled for starship engineering research.
Effective Quality = (Agent Base Quality) + (negotiation skill level) * 5 + (effective agent->char standing)
connections -> raises standings by 0.4 * (10-standing) per level of the skill
negotiations -> raises Effective Quality by 5 per level of the skill