- Kill
- 12
- +0 negli ultimi 90 giorni
- Perdite
- 57
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 17%
- ISK distrutti
- 465.4M
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 12
- Perdite
- 57
- Indice di pericolo
- 67%
- Colpi finali
- 3
- Punti
- 12
ISK
- Distrutti
- 465.4M
- Persi
- 2.32B
- Bilancio
- -1.85B
- Efficienza ISK
- 17%
Solo
- Kill in solo
- 0
- Percentuale solo
- 0%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 19
- Quota perdite NPC
- 33%
- Attività
- Inattivo
Danni inflitti5.1K
Rapporto danni · 1%
Danni subiti398.7K
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
Try your luck : The Big Lottery
(Smallest to Largest Site)
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
(Easiest to Hardest Site)
Hidden > Forsaken > Forlorn > Versteck > Einsam > Verlassen
Damage Type To Protect Against
* Guristas - Kinetic & Thermal
* Serpentis - Kinetic & Thermal
* Mordus - Kinetic & Thermal
* Blood - EM & Thermal
* Sansha - EM & Thermal
* Angel - Kinetic, EM, Thermal & Explosive
* Mercenary - Kinetic, EM, Thermal & Explosive
Main Damage Type To Shoot At The Enemy
* Guristas - Kinetic
* Serpentis - Thermal
* Mordus - Thermal & Kinetic
* Blood - Thermal
* Sansha - EM
* Angel - Explosive
* Mercenary - Thermal
Combat Drones
Amarr (EM)
Caldari (kin)
Gallente (therm)
Minmatar (exp)
** Targeting systems **
Minmatar - Ladar
Caldari - Gravimetric
Gallente - Magnetometric
Amarr - Radar
- Missiles (short range):
- Rockets (Frigate-sized)
- Heavy Assault Missiles (Cruiser-sized)
- Torpedoes (BS-sized)
- Missiles (long range):
- Light Missiles (Frigate-sized)
- Heavy Missiles (Cruiser-sized)
- Cruise Missiles (BS-sized)
- Hybrids (short range):
- Electron blasters (lowest range, highest tracking, lowest damage, easiest to fit)
- Ion blasters (average range, average tracking, average damage, hard-ish to fit)
- Neutron blasters (highest range, lowest tracking, highest damage, hardest to fit)
- Light X Blaster (Frigate-sized)
- Heavy X Blaster (Cruiser-sized)
- X Blaster Cannon (BS-sized)
- Hybrids (long range):
- 75mm, 125mm, 150mm Railguns (Frigate-sized)
- Dual 150mm, 200mm, 250mm Railguns (Cruiser-sized)
- Dual 250mm, 350mm, 425mm Railguns (BS-sized)
- Lasers (short range):
- Gatling Pulse Laser (easy-to-fit Frigate-sized)
- Dual Light Pulse Laser (medium fitting Frigate-sized)
- Small Focused Pulse Laser (hard-ish fitting Frigate-sized)
- Focused Medium Pulse Laser (easy-to-fit Cruiser-sized)
- Heavy Pulse Laser (hard-ish fitting Cruiser sized)
- Dual Heavy Pulse Laser (easy-to-fit BS-sized)
- Mega Pulse Laser (hard-ish fitting BS-sized)
- Lasers (long range):
- Dual Light Beam Laser (ea
(Smallest to Largest Site)
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
(Easiest to Hardest Site)
Hidden > Forsaken > Forlorn > Versteck > Einsam > Verlassen
Damage Type To Protect Against
* Guristas - Kinetic & Thermal
* Serpentis - Kinetic & Thermal
* Mordus - Kinetic & Thermal
* Blood - EM & Thermal
* Sansha - EM & Thermal
* Angel - Kinetic, EM, Thermal & Explosive
* Mercenary - Kinetic, EM, Thermal & Explosive
Main Damage Type To Shoot At The Enemy
* Guristas - Kinetic
* Serpentis - Thermal
* Mordus - Thermal & Kinetic
* Blood - Thermal
* Sansha - EM
* Angel - Explosive
* Mercenary - Thermal
Combat Drones
Amarr (EM)
Caldari (kin)
Gallente (therm)
Minmatar (exp)
** Targeting systems **
Minmatar - Ladar
Caldari - Gravimetric
Gallente - Magnetometric
Amarr - Radar
- Missiles (short range):
- Rockets (Frigate-sized)
- Heavy Assault Missiles (Cruiser-sized)
- Torpedoes (BS-sized)
- Missiles (long range):
- Light Missiles (Frigate-sized)
- Heavy Missiles (Cruiser-sized)
- Cruise Missiles (BS-sized)
- Hybrids (short range):
- Electron blasters (lowest range, highest tracking, lowest damage, easiest to fit)
- Ion blasters (average range, average tracking, average damage, hard-ish to fit)
- Neutron blasters (highest range, lowest tracking, highest damage, hardest to fit)
- Light X Blaster (Frigate-sized)
- Heavy X Blaster (Cruiser-sized)
- X Blaster Cannon (BS-sized)
- Hybrids (long range):
- 75mm, 125mm, 150mm Railguns (Frigate-sized)
- Dual 150mm, 200mm, 250mm Railguns (Cruiser-sized)
- Dual 250mm, 350mm, 425mm Railguns (BS-sized)
- Lasers (short range):
- Gatling Pulse Laser (easy-to-fit Frigate-sized)
- Dual Light Pulse Laser (medium fitting Frigate-sized)
- Small Focused Pulse Laser (hard-ish fitting Frigate-sized)
- Focused Medium Pulse Laser (easy-to-fit Cruiser-sized)
- Heavy Pulse Laser (hard-ish fitting Cruiser sized)
- Dual Heavy Pulse Laser (easy-to-fit BS-sized)
- Mega Pulse Laser (hard-ish fitting BS-sized)
- Lasers (long range):
- Dual Light Beam Laser (ea