- Kill
- 148
- +0 negli ultimi 90 giorni
- Perdite
- 64
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 63%
- ISK distrutti
- 11.61B
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 148
- Perdite
- 64
- Indice di pericolo
- 70%
- Colpi finali
- 32
- Punti
- 148
ISK
- Distrutti
- 11.61B
- Persi
- 6.71B
- Bilancio
- +4.90B
- Efficienza ISK
- 63%
Solo
- Kill in solo
- 4
- Percentuale solo
- 3%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 19
- Quota perdite NPC
- 30%
- Attività
- Inattivo
Danni inflitti1.1M
Rapporto danni · 73%
Danni subiti408.0K
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
My better is better than your better.
NPC Name Damage type to deal
Angel Cartel Explosive
Blood Raiders Electromagnetic/Thermal
Caldary Navy Kinetic
EoM Kinetic
Guristas Kinetic
Mercenary Thermal
Mordu's Legion Thermal/Kinetic
Sansha Electromagnetic/Thermal
Serpentis Kinetic
The Syndicate Kinetic/Thermal
Thukker Tribe Explosive
Damage types to protect against
Angel - Exp 70%/ Kin 20%/ EM 10%
Blood/Sansha/Amarr - EM 50%/Therm 50%
Drones - exp 70%/ Kin 20%/ Therm 10%
EOM - Therm/Kin
Guristas - Kin 75%/Therm 25%
Mercenary - Therm 50%/ Kin 30%/ Exp 10%/ EM 10%
Mordus - Kin/Therm
Serpentis/Caldari - Kin 50%/Therm 50%
Minmatar Fleet - Exp 50%/ EM 20%/ Kin 20%/ Therm 10%
Thukkers - Thermal / Explosive
Gallente - Kinetic / Thermal
Pithi - Kinetic / Thermal
--
** Best Damage to NPCs **
Guristas - Kinetic
Serpentis - Kinetic
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - Thermal
Angel - Explosive
Mercenary - Thermal
---
1 au = 149,000,000 km
3 au = 447,000,000 km
7 au = 1,043,000,000 km
48 au = 7,152,000,000 km
Max Scanner Range = 14.413 AU
TARGETING SYSTEMS
Minmatar - Ladar (red)
Caldari - Gravimetric (blue)
Gallente - Magnetometric (green)
Amarr - Radar (yellow)
-Smallest to Largest Site
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
-Easiest to Hardest Site-
Hidden > Forsaken > Forlorn
NPC Name Damage type to deal
Angel Cartel Explosive
Blood Raiders Electromagnetic/Thermal
Caldary Navy Kinetic
EoM Kinetic
Guristas Kinetic
Mercenary Thermal
Mordu's Legion Thermal/Kinetic
Sansha Electromagnetic/Thermal
Serpentis Kinetic
The Syndicate Kinetic/Thermal
Thukker Tribe Explosive
Damage types to protect against
Angel - Exp 70%/ Kin 20%/ EM 10%
Blood/Sansha/Amarr - EM 50%/Therm 50%
Drones - exp 70%/ Kin 20%/ Therm 10%
EOM - Therm/Kin
Guristas - Kin 75%/Therm 25%
Mercenary - Therm 50%/ Kin 30%/ Exp 10%/ EM 10%
Mordus - Kin/Therm
Serpentis/Caldari - Kin 50%/Therm 50%
Minmatar Fleet - Exp 50%/ EM 20%/ Kin 20%/ Therm 10%
Thukkers - Thermal / Explosive
Gallente - Kinetic / Thermal
Pithi - Kinetic / Thermal
--
** Best Damage to NPCs **
Guristas - Kinetic
Serpentis - Kinetic
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - Thermal
Angel - Explosive
Mercenary - Thermal
---
1 au = 149,000,000 km
3 au = 447,000,000 km
7 au = 1,043,000,000 km
48 au = 7,152,000,000 km
Max Scanner Range = 14.413 AU
TARGETING SYSTEMS
Minmatar - Ladar (red)
Caldari - Gravimetric (blue)
Gallente - Magnetometric (green)
Amarr - Radar (yellow)
-Smallest to Largest Site
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
-Easiest to Hardest Site-
Hidden > Forsaken > Forlorn