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Balzako Kal2.10
Pilot

Balzako Kal

AmarrNi-Kunni
Killboard
Kills
148
+0 in the last 90 days
Losses
64
+0 in the last 90 days
70%
Efficiency
ISK Efficiency 63%
ISK destroyed
11.61B
+0 in the last 90 days
Activity
Inactive
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
148
Losses
64
Danger Ratio
70%
Final Blows
32
Points
148

ISK

Destroyed
11.61B
Lost
6.71B
Balance
+4.90B
ISK Efficiency
63%

Solo

Solo Kills
4
Solo Ratio
3%
Avg Kills/Day
—

Other

NPC Losses
19
NPC Loss Ratio
30%
Activity
Inactive
Damage Dealt1.1M
Damage Ratio · 73%
Damage Taken408.0K

Activity

What they fly, where they fight, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

In-game bio

My better is better than your better.

NPC Name Damage type to deal
Angel Cartel Explosive
Blood Raiders Electromagnetic/Thermal
Caldary Navy Kinetic
EoM Kinetic
Guristas Kinetic
Mercenary Thermal
Mordu's Legion Thermal/Kinetic
Sansha Electromagnetic/Thermal
Serpentis Kinetic
The Syndicate Kinetic/Thermal
Thukker Tribe Explosive

Damage types to protect against
Angel - Exp 70%/ Kin 20%/ EM 10%
Blood/Sansha/Amarr - EM 50%/Therm 50%
Drones - exp 70%/ Kin 20%/ Therm 10%
EOM - Therm/Kin
Guristas - Kin 75%/Therm 25%
Mercenary - Therm 50%/ Kin 30%/ Exp 10%/ EM 10%
Mordus - Kin/Therm
Serpentis/Caldari - Kin 50%/Therm 50%
Minmatar Fleet - Exp 50%/ EM 20%/ Kin 20%/ Therm 10%
Thukkers - Thermal / Explosive
Gallente - Kinetic / Thermal
Pithi - Kinetic / Thermal



--
** Best Damage to NPCs **
Guristas - Kinetic
Serpentis - Kinetic
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - Thermal
Angel - Explosive
Mercenary - Thermal
---
1 au = 149,000,000 km
3 au = 447,000,000 km
7 au = 1,043,000,000 km
48 au = 7,152,000,000 km
Max Scanner Range = 14.413 AU

TARGETING SYSTEMS
Minmatar - Ladar (red)
Caldari - Gravimetric (blue)
Gallente - Magnetometric (green)
Amarr - Radar (yellow)

-Smallest to Largest Site
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum

-Easiest to Hardest Site-
Hidden > Forsaken > Forlorn