- Kills
- 148
- +0 in the last 90 days
- Losses
- 64
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 63%
- ISK destroyed
- 11.61B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 148
- Losses
- 64
- Danger Ratio
- 70%
- Final Blows
- 32
- Points
- 148
ISK
- Destroyed
- 11.61B
- Lost
- 6.71B
- Balance
- +4.90B
- ISK Efficiency
- 63%
Solo
- Solo Kills
- 4
- Solo Ratio
- 3%
- Avg Kills/Day
- —
Other
- NPC Losses
- 19
- NPC Loss Ratio
- 30%
- Activity
- Inactive
Damage Dealt1.1M
Damage Ratio · 73%
Damage Taken408.0K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
My better is better than your better.
NPC Name Damage type to deal
Angel Cartel Explosive
Blood Raiders Electromagnetic/Thermal
Caldary Navy Kinetic
EoM Kinetic
Guristas Kinetic
Mercenary Thermal
Mordu's Legion Thermal/Kinetic
Sansha Electromagnetic/Thermal
Serpentis Kinetic
The Syndicate Kinetic/Thermal
Thukker Tribe Explosive
Damage types to protect against
Angel - Exp 70%/ Kin 20%/ EM 10%
Blood/Sansha/Amarr - EM 50%/Therm 50%
Drones - exp 70%/ Kin 20%/ Therm 10%
EOM - Therm/Kin
Guristas - Kin 75%/Therm 25%
Mercenary - Therm 50%/ Kin 30%/ Exp 10%/ EM 10%
Mordus - Kin/Therm
Serpentis/Caldari - Kin 50%/Therm 50%
Minmatar Fleet - Exp 50%/ EM 20%/ Kin 20%/ Therm 10%
Thukkers - Thermal / Explosive
Gallente - Kinetic / Thermal
Pithi - Kinetic / Thermal
--
** Best Damage to NPCs **
Guristas - Kinetic
Serpentis - Kinetic
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - Thermal
Angel - Explosive
Mercenary - Thermal
---
1 au = 149,000,000 km
3 au = 447,000,000 km
7 au = 1,043,000,000 km
48 au = 7,152,000,000 km
Max Scanner Range = 14.413 AU
TARGETING SYSTEMS
Minmatar - Ladar (red)
Caldari - Gravimetric (blue)
Gallente - Magnetometric (green)
Amarr - Radar (yellow)
-Smallest to Largest Site
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
-Easiest to Hardest Site-
Hidden > Forsaken > Forlorn
NPC Name Damage type to deal
Angel Cartel Explosive
Blood Raiders Electromagnetic/Thermal
Caldary Navy Kinetic
EoM Kinetic
Guristas Kinetic
Mercenary Thermal
Mordu's Legion Thermal/Kinetic
Sansha Electromagnetic/Thermal
Serpentis Kinetic
The Syndicate Kinetic/Thermal
Thukker Tribe Explosive
Damage types to protect against
Angel - Exp 70%/ Kin 20%/ EM 10%
Blood/Sansha/Amarr - EM 50%/Therm 50%
Drones - exp 70%/ Kin 20%/ Therm 10%
EOM - Therm/Kin
Guristas - Kin 75%/Therm 25%
Mercenary - Therm 50%/ Kin 30%/ Exp 10%/ EM 10%
Mordus - Kin/Therm
Serpentis/Caldari - Kin 50%/Therm 50%
Minmatar Fleet - Exp 50%/ EM 20%/ Kin 20%/ Therm 10%
Thukkers - Thermal / Explosive
Gallente - Kinetic / Thermal
Pithi - Kinetic / Thermal
--
** Best Damage to NPCs **
Guristas - Kinetic
Serpentis - Kinetic
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - Thermal
Angel - Explosive
Mercenary - Thermal
---
1 au = 149,000,000 km
3 au = 447,000,000 km
7 au = 1,043,000,000 km
48 au = 7,152,000,000 km
Max Scanner Range = 14.413 AU
TARGETING SYSTEMS
Minmatar - Ladar (red)
Caldari - Gravimetric (blue)
Gallente - Magnetometric (green)
Amarr - Radar (yellow)
-Smallest to Largest Site
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
-Easiest to Hardest Site-
Hidden > Forsaken > Forlorn