Capsuleers.app logo CAPSULEERS.APP
Tasp Wirehead0.10
Pilota

Tasp Wirehead

GallenteGallente
Killboard
Kill
0
+0 negli ultimi 90 giorni
Perdite
3
+0 negli ultimi 90 giorni
0%
Efficienza
Efficienza ISK 0%
ISK distrutti
0
+0 negli ultimi 90 giorni
Attività
Inattivo
0 kill/giorno · ultimi 90 giorni

Scheda di combattimento

Numeri da eve-kill, di tutta la carriera

Combattimento

Kill
0
Perdite
3
Indice di pericolo
33%
Colpi finali
0
Punti
0

ISK

Distrutti
0
Persi
1.8M
Bilancio
-1.8M
Efficienza ISK
0%

Solo

Kill in solo
0
Percentuale solo
0%
Kill medie/giorno
—

Altro

Perdite contro NPC
2
Quota perdite NPC
67%
Attività
Inattivo
Danni inflitti0
Rapporto danni · 0%
Danni subiti4.9K

Attività

Cosa vola, dove combatte, le ultime kill e perdite

NaviUltimi 90g
SistemiUltimi 90g
Ultime killKillboard
Ultime perditeKillboard

I più preziosi

Le kill più costose del periodo

Chi incontra

Chi uccide, da chi viene ucciso e cosa perde

Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.

Bio in gioco

In the Known Space universe, wireheading is the most addictive habit known, and wireheads usually die from neglecting themselves in favour of the ceaseless pleasure. Wireheading is so powerful and easy that it becomes an evolutionary pressure, selecting against that portion of Known Space humanity without self-control. Wireheading need not use an actual brain implant; the pleasure centre can be remotely activated by a small device called a "tasp".

In the
Shaper/Mechanist stories, "wirehead" is the Mechanist term for a human who has given up corporeal existence and become an infomorph.

1972: A 24-year-old man with temporal lobe epilepsy, identified as patient "B-19". "He was permitted to wear the device for 3 hours at a time: on one occasion he stimulated his septal region 1,200 times, on another occasion 1,500 times, and on a third occasion 900 times. He protested each time the unit was taken from him, pleading to self-stimulate just a few more times... "

▄ █ ▄ █ ▄ ▄ █ ▄ █ ▄