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Tasp Wirehead0.10
Pilot

Tasp Wirehead

GallenteGallente
Killboard
Kills
0
+0 in the last 90 days
Losses
3
+0 in the last 90 days
0%
Efficiency
ISK Efficiency 0%
ISK destroyed
0
+0 in the last 90 days
Activity
Inactive
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
0
Losses
3
Danger Ratio
33%
Final Blows
0
Points
0

ISK

Destroyed
0
Lost
1.8M
Balance
-1.8M
ISK Efficiency
0%

Solo

Solo Kills
0
Solo Ratio
0%
Avg Kills/Day
—

Other

NPC Losses
2
NPC Loss Ratio
67%
Activity
Inactive
Damage Dealt0
Damage Ratio · 0%
Damage Taken4.9K

Activity

What they fly, where they fight, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

In-game bio

In the Known Space universe, wireheading is the most addictive habit known, and wireheads usually die from neglecting themselves in favour of the ceaseless pleasure. Wireheading is so powerful and easy that it becomes an evolutionary pressure, selecting against that portion of Known Space humanity without self-control. Wireheading need not use an actual brain implant; the pleasure centre can be remotely activated by a small device called a "tasp".

In the
Shaper/Mechanist stories, "wirehead" is the Mechanist term for a human who has given up corporeal existence and become an infomorph.

1972: A 24-year-old man with temporal lobe epilepsy, identified as patient "B-19". "He was permitted to wear the device for 3 hours at a time: on one occasion he stimulated his septal region 1,200 times, on another occasion 1,500 times, and on a third occasion 900 times. He protested each time the unit was taken from him, pleading to self-stimulate just a few more times... "

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