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Tasp Wirehead
Tasp Wirehead0.10

Tasp Wirehead

GallenteGallenteKillboard
Created on
Next Birthday
Last Active
Security Status
0.10

Combat Record

Career-long numbers from eve-kill

Combat
Kills
0
Losses
3
Efficiency
0%
Danger Ratio
33%
ISK
Destroyed
0
Lost
1.8M
ISK Efficiency
0%
Balance
-1.8M
Solo
Solo Kills
0
Solo Ratio
0%
Final Blows
0
Points
0
Other
NPC Losses
2
NPC Loss Ratio
67%
Avg Kills/Day
Activity
Inactive
Damage
Damage Dealt0
Damage Taken4.9K
Damage Ratio0%

Combat profile

How they fight, with whom and against whom — last 90 days

Activity

What they fly and where they fight

Most Valuable

Matchups

Who they kill, who kills them, what they lose

Top ListsLast 90d
Hulls LostLast 90d

Losses broken down by hull class.

Career

Corporations flown for, most recent first

In-game bio

In the Known Space universe, wireheading is the most addictive habit known, and wireheads usually die from neglecting themselves in favour of the ceaseless pleasure. Wireheading is so powerful and easy that it becomes an evolutionary pressure, selecting against that portion of Known Space humanity without self-control. Wireheading need not use an actual brain implant; the pleasure centre can be remotely activated by a small device called a "tasp".

In the
Shaper/Mechanist stories, "wirehead" is the Mechanist term for a human who has given up corporeal existence and become an infomorph.

1972: A 24-year-old man with temporal lobe epilepsy, identified as patient "B-19". "He was permitted to wear the device for 3 hours at a time: on one occasion he stimulated his septal region 1,200 times, on another occasion 1,500 times, and on a third occasion 900 times. He protested each time the unit was taken from him, pleading to self-stimulate just a few more times... "

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