- Kill
- 348
- +0 negli ultimi 90 giorni
- Perdite
- 188
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 35%
- ISK distrutti
- 11.13B
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 348
- Perdite
- 188
- Indice di pericolo
- 99%
- Colpi finali
- 87
- Punti
- 348
ISK
- Distrutti
- 11.13B
- Persi
- 20.80B
- Bilancio
- -9.67B
- Efficienza ISK
- 35%
Solo
- Kill in solo
- 14
- Percentuale solo
- 4%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 2
- Quota perdite NPC
- 1%
- Attività
- Inattivo
Danni inflitti704.1K
Rapporto danni · 31%
Danni subiti1.6M
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
Boy, that escalated quickly...I mean, that really got out of hand fast.
The 12 Rules of Eve
1st Rule Of Eve = Never trust anyone.
2nd Rule Of Eve = It's always a trap.
3rd Rule Of Eve = If it sounds too good to be true, refer to Rule 1 and 2.
4th Rule Of Eve = Don't fly what you can't replace.
5th Rule Of Eve = The only safe place is in station.
6th Rule Of Eve = Undocking from a station can incite PvP aggression.
7th Rule Of Eve = When in doubt, refer to Rule 4, 5 and 6.
8th Rule Of Eve = There is no right way to play.
9th Rule Of Eve = Conversation gains Information.
10th Rule Of Eve = To play Eve, refer to Rule 8 and 9.
11th Rule of Eve = When you leave a player corp make sure not to piss off the CEO and Director
12th Rule of Eve = ..........
Smallest to Largest:
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
Easiest to Hardest:
Hidden > Forsaken > Forlorn
Red vs Blue - Join R-V-B to enquire about joining RvB, the longest running war in New Eden. Red Federation - The Most Active PvP Organisation in EvE
*** Main Damage type to shoot at the enemy ***
Guristas / Pithi - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - Thermal
Sansha / Centii - Thermal
Angel / Gisti - Explosive
Mercenary - Thermal
The Seven - Generally Explosive but Deathguards
The 12 Rules of Eve
1st Rule Of Eve = Never trust anyone.
2nd Rule Of Eve = It's always a trap.
3rd Rule Of Eve = If it sounds too good to be true, refer to Rule 1 and 2.
4th Rule Of Eve = Don't fly what you can't replace.
5th Rule Of Eve = The only safe place is in station.
6th Rule Of Eve = Undocking from a station can incite PvP aggression.
7th Rule Of Eve = When in doubt, refer to Rule 4, 5 and 6.
8th Rule Of Eve = There is no right way to play.
9th Rule Of Eve = Conversation gains Information.
10th Rule Of Eve = To play Eve, refer to Rule 8 and 9.
11th Rule of Eve = When you leave a player corp make sure not to piss off the CEO and Director
12th Rule of Eve = ..........
Smallest to Largest:
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
Easiest to Hardest:
Hidden > Forsaken > Forlorn
Red vs Blue - Join R-V-B to enquire about joining RvB, the longest running war in New Eden. Red Federation - The Most Active PvP Organisation in EvE
*** Main Damage type to shoot at the enemy ***
Guristas / Pithi - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - Thermal
Sansha / Centii - Thermal
Angel / Gisti - Explosive
Mercenary - Thermal
The Seven - Generally Explosive but Deathguards