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Kobi Sojan2.10
Pilot

Kobi Sojan

GallenteGallente
Killboard
Kills
348
+0 in the last 90 days
Losses
188
+0 in the last 90 days
65%
Efficiency
ISK Efficiency 35%
ISK destroyed
11.13B
+0 in the last 90 days
Activity
Inactive
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
348
Losses
188
Danger Ratio
99%
Final Blows
87
Points
348

ISK

Destroyed
11.13B
Lost
20.80B
Balance
-9.67B
ISK Efficiency
35%

Solo

Solo Kills
14
Solo Ratio
4%
Avg Kills/Day
—

Other

NPC Losses
2
NPC Loss Ratio
1%
Activity
Inactive
Damage Dealt704.1K
Damage Ratio · 31%
Damage Taken1.6M

Activity

What they fly, where they fight, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

In-game bio

Boy, that escalated quickly...I mean, that really got out of hand fast.


The 12 Rules of Eve

1st Rule Of Eve = Never trust anyone.

2nd Rule Of Eve = It's always a trap.

3rd Rule Of Eve = If it sounds too good to be true, refer to Rule 1 and 2.

4th Rule Of Eve = Don't fly what you can't replace.

5th Rule Of Eve = The only safe place is in station.

6th Rule Of Eve = Undocking from a station can incite PvP aggression.

7th Rule Of Eve = When in doubt, refer to Rule 4, 5 and 6.

8th Rule Of Eve = There is no right way to play.

9th Rule Of Eve = Conversation gains Information.

10th Rule Of Eve = To play Eve, refer to Rule 8 and 9.

11th Rule of Eve = When you leave a player corp make sure not to piss off the CEO and Director

12th Rule of Eve = ..........


Smallest to Largest:
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum

Easiest to Hardest:
Hidden > Forsaken > Forlorn

Red vs Blue - Join
R-V-B to enquire about joining RvB, the longest running war in New Eden. Red Federation - The Most Active PvP Organisation in EvE

*** Main Damage type to shoot at the enemy ***
Guristas / Pithi - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - Thermal
Sansha / Centii - Thermal
Angel / Gisti - Explosive
Mercenary - Thermal
The Seven - Generally Explosive but Deathguards