- Kills
- 348
- +0 in the last 90 days
- Losses
- 188
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 35%
- ISK destroyed
- 11.13B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 348
- Losses
- 188
- Danger Ratio
- 99%
- Final Blows
- 87
- Points
- 348
ISK
- Destroyed
- 11.13B
- Lost
- 20.80B
- Balance
- -9.67B
- ISK Efficiency
- 35%
Solo
- Solo Kills
- 14
- Solo Ratio
- 4%
- Avg Kills/Day
- —
Other
- NPC Losses
- 2
- NPC Loss Ratio
- 1%
- Activity
- Inactive
Damage Dealt704.1K
Damage Ratio · 31%
Damage Taken1.6M
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Boy, that escalated quickly...I mean, that really got out of hand fast.
The 12 Rules of Eve
1st Rule Of Eve = Never trust anyone.
2nd Rule Of Eve = It's always a trap.
3rd Rule Of Eve = If it sounds too good to be true, refer to Rule 1 and 2.
4th Rule Of Eve = Don't fly what you can't replace.
5th Rule Of Eve = The only safe place is in station.
6th Rule Of Eve = Undocking from a station can incite PvP aggression.
7th Rule Of Eve = When in doubt, refer to Rule 4, 5 and 6.
8th Rule Of Eve = There is no right way to play.
9th Rule Of Eve = Conversation gains Information.
10th Rule Of Eve = To play Eve, refer to Rule 8 and 9.
11th Rule of Eve = When you leave a player corp make sure not to piss off the CEO and Director
12th Rule of Eve = ..........
Smallest to Largest:
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
Easiest to Hardest:
Hidden > Forsaken > Forlorn
Red vs Blue - Join R-V-B to enquire about joining RvB, the longest running war in New Eden. Red Federation - The Most Active PvP Organisation in EvE
*** Main Damage type to shoot at the enemy ***
Guristas / Pithi - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - Thermal
Sansha / Centii - Thermal
Angel / Gisti - Explosive
Mercenary - Thermal
The Seven - Generally Explosive but Deathguards
The 12 Rules of Eve
1st Rule Of Eve = Never trust anyone.
2nd Rule Of Eve = It's always a trap.
3rd Rule Of Eve = If it sounds too good to be true, refer to Rule 1 and 2.
4th Rule Of Eve = Don't fly what you can't replace.
5th Rule Of Eve = The only safe place is in station.
6th Rule Of Eve = Undocking from a station can incite PvP aggression.
7th Rule Of Eve = When in doubt, refer to Rule 4, 5 and 6.
8th Rule Of Eve = There is no right way to play.
9th Rule Of Eve = Conversation gains Information.
10th Rule Of Eve = To play Eve, refer to Rule 8 and 9.
11th Rule of Eve = When you leave a player corp make sure not to piss off the CEO and Director
12th Rule of Eve = ..........
Smallest to Largest:
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
Easiest to Hardest:
Hidden > Forsaken > Forlorn
Red vs Blue - Join R-V-B to enquire about joining RvB, the longest running war in New Eden. Red Federation - The Most Active PvP Organisation in EvE
*** Main Damage type to shoot at the enemy ***
Guristas / Pithi - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - Thermal
Sansha / Centii - Thermal
Angel / Gisti - Explosive
Mercenary - Thermal
The Seven - Generally Explosive but Deathguards