Pilota
Stop Hammer-time
CaldariCivire
- Kill
- 0
- +0 negli ultimi 90 giorni
- Perdite
- 1
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 0%
- ISK distrutti
- 0
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 0
- Perdite
- 1
- Indice di pericolo
- 100%
- Colpi finali
- 0
- Punti
- 0
ISK
- Distrutti
- 0
- Persi
- 0
- Bilancio
- -0
- Efficienza ISK
- 0%
Solo
- Kill in solo
- 0
- Percentuale solo
- 0%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 0
- Quota perdite NPC
- 0%
- Attività
- Inattivo
Danni inflitti0
Rapporto danni · 0%
Danni subiti384
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
Hammerspace and Hammerspacetime
Recently, MC Hawking has unified hammerspace with "Stop Hammer-Time" to produce a general theory of Hammerspacetime. This result is summarized by the famous Hammer-energy equivalence equation:
e = MC^Hammer.
(see diagram; 2legit2quit)
Diagram: 2legit2quit
Hammerdynamics
Hammertime and Hammerspace (collectively, Hammerspacetime) is goverened by three laws:
1) First law of Hammerdynamics:
Energy can only be exchanged between systems by Hammerdancing or Hot Beats. Hot Beats and/or Hammerdancing can not be destroyed, they can only be converted into pure (or, in some cases, stored) heat.
2) Second Law of Hammerdynamics:
Dancing and Hot Beats are irrevocably transformed into Heat.
3) Third law of Hammerdynamics:
As a system of Hot Beats and Hammerdancing approaches finality, the total Awesomeness of the system approaches a maximum value.
Recently, MC Hawking has unified hammerspace with "Stop Hammer-Time" to produce a general theory of Hammerspacetime. This result is summarized by the famous Hammer-energy equivalence equation:
e = MC^Hammer.
(see diagram; 2legit2quit)
Diagram: 2legit2quit
Hammerdynamics
Hammertime and Hammerspace (collectively, Hammerspacetime) is goverened by three laws:
1) First law of Hammerdynamics:
Energy can only be exchanged between systems by Hammerdancing or Hot Beats. Hot Beats and/or Hammerdancing can not be destroyed, they can only be converted into pure (or, in some cases, stored) heat.
2) Second Law of Hammerdynamics:
Dancing and Hot Beats are irrevocably transformed into Heat.
3) Third law of Hammerdynamics:
As a system of Hot Beats and Hammerdancing approaches finality, the total Awesomeness of the system approaches a maximum value.