- Kills
- 0
- +0 in the last 90 days
- Losses
- 1
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 0%
- ISK destroyed
- 0
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 0
- Losses
- 1
- Danger Ratio
- 100%
- Final Blows
- 0
- Points
- 0
ISK
- Destroyed
- 0
- Lost
- 0
- Balance
- -0
- ISK Efficiency
- 0%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt0
Damage Ratio · 0%
Damage Taken384
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Hammerspace and Hammerspacetime
Recently, MC Hawking has unified hammerspace with "Stop Hammer-Time" to produce a general theory of Hammerspacetime. This result is summarized by the famous Hammer-energy equivalence equation:
e = MC^Hammer.
(see diagram; 2legit2quit)
Diagram: 2legit2quit
Hammerdynamics
Hammertime and Hammerspace (collectively, Hammerspacetime) is goverened by three laws:
1) First law of Hammerdynamics:
Energy can only be exchanged between systems by Hammerdancing or Hot Beats. Hot Beats and/or Hammerdancing can not be destroyed, they can only be converted into pure (or, in some cases, stored) heat.
2) Second Law of Hammerdynamics:
Dancing and Hot Beats are irrevocably transformed into Heat.
3) Third law of Hammerdynamics:
As a system of Hot Beats and Hammerdancing approaches finality, the total Awesomeness of the system approaches a maximum value.
Recently, MC Hawking has unified hammerspace with "Stop Hammer-Time" to produce a general theory of Hammerspacetime. This result is summarized by the famous Hammer-energy equivalence equation:
e = MC^Hammer.
(see diagram; 2legit2quit)
Diagram: 2legit2quit
Hammerdynamics
Hammertime and Hammerspace (collectively, Hammerspacetime) is goverened by three laws:
1) First law of Hammerdynamics:
Energy can only be exchanged between systems by Hammerdancing or Hot Beats. Hot Beats and/or Hammerdancing can not be destroyed, they can only be converted into pure (or, in some cases, stored) heat.
2) Second Law of Hammerdynamics:
Dancing and Hot Beats are irrevocably transformed into Heat.
3) Third law of Hammerdynamics:
As a system of Hot Beats and Hammerdancing approaches finality, the total Awesomeness of the system approaches a maximum value.