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Stop Hammer-time0.00
Pilot

Stop Hammer-time

CaldariCivire
Killboard
Kills
0
+0 in the last 90 days
Losses
1
+0 in the last 90 days
0%
Efficiency
ISK Efficiency 0%
ISK destroyed
0
+0 in the last 90 days
Activity
Inactive
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
0
Losses
1
Danger Ratio
100%
Final Blows
0
Points
0

ISK

Destroyed
0
Lost
0
Balance
-0
ISK Efficiency
0%

Solo

Solo Kills
0
Solo Ratio
0%
Avg Kills/Day
—

Other

NPC Losses
0
NPC Loss Ratio
0%
Activity
Inactive
Damage Dealt0
Damage Ratio · 0%
Damage Taken384

Activity

What they fly, where they fight, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

In-game bio

Hammerspace and Hammerspacetime

Recently, MC Hawking has unified hammerspace with "Stop Hammer-Time" to produce a general theory of Hammerspacetime. This result is summarized by the famous Hammer-energy equivalence equation:
e = MC^Hammer.

(see diagram; 2legit2quit)

Diagram: 2legit2quit

Hammerdynamics

Hammertime and Hammerspace (collectively, Hammerspacetime) is goverened by three laws:

1) First law of Hammerdynamics:
Energy can only be exchanged between systems by Hammerdancing or Hot Beats. Hot Beats and/or Hammerdancing can not be destroyed, they can only be converted into pure (or, in some cases, stored) heat.


2) Second Law of Hammerdynamics:
Dancing and Hot Beats are irrevocably transformed into Heat.


3) Third law of Hammerdynamics:
As a system of Hot Beats and Hammerdancing approaches finality, the total Awesomeness of the system approaches a maximum value.