- Kill
- 21
- +0 negli ultimi 90 giorni
- Perdite
- 3
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 89%
- ISK distrutti
- 590.2M
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 21
- Perdite
- 3
- Indice di pericolo
- 100%
- Colpi finali
- 12
- Punti
- 21
ISK
- Distrutti
- 590.2M
- Persi
- 72.1M
- Bilancio
- +518.1M
- Efficienza ISK
- 89%
Solo
- Kill in solo
- 2
- Percentuale solo
- 10%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 0
- Quota perdite NPC
- 0%
- Attività
- Inattivo
Danni inflitti100.7K
Rapporto danni · 97%
Danni subiti3.0K
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
Glory and Shame: Powerful Psychology in Multiplayer Online Games
---
We often hear "EVE is a PvP game, PvE is secondary". To this we would like to respond that EVE is a sandbox and shouldn’t necessarily favor one side over the other. What you do with it is up to you: all player activities should feel as appealing and rewarding no matter which choice you take. -- CCP Ytterbium (Link)
While some of you hard cases may cheer the idea that the "weak" would be weeded out, leaving "your Eve" a garden of pure ideology filled with people who play the way that you approve, I think CCP knows there's no way such an Eve is in any way a viable business. -- Anabella Rella (Link)
Walking in stations was stopped as there were no obvious or announced plans for new gameplay.
Now excuse me whilst I look forward to being able to access new space via player built stargates for which there are no obvious or announced plans for new gameplay.
-- Flamespar (Link)
---
We often hear "EVE is a PvP game, PvE is secondary". To this we would like to respond that EVE is a sandbox and shouldn’t necessarily favor one side over the other. What you do with it is up to you: all player activities should feel as appealing and rewarding no matter which choice you take. -- CCP Ytterbium (Link)
While some of you hard cases may cheer the idea that the "weak" would be weeded out, leaving "your Eve" a garden of pure ideology filled with people who play the way that you approve, I think CCP knows there's no way such an Eve is in any way a viable business. -- Anabella Rella (Link)
Walking in stations was stopped as there were no obvious or announced plans for new gameplay.
Now excuse me whilst I look forward to being able to access new space via player built stargates for which there are no obvious or announced plans for new gameplay.
-- Flamespar (Link)