- Kills
- 21
- +0 in the last 90 days
- Losses
- 3
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 89%
- ISK destroyed
- 590.2M
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 21
- Losses
- 3
- Danger Ratio
- 100%
- Final Blows
- 12
- Points
- 21
ISK
- Destroyed
- 590.2M
- Lost
- 72.1M
- Balance
- +518.1M
- ISK Efficiency
- 89%
Solo
- Solo Kills
- 2
- Solo Ratio
- 10%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt100.7K
Damage Ratio · 97%
Damage Taken3.0K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Glory and Shame: Powerful Psychology in Multiplayer Online Games
---
We often hear "EVE is a PvP game, PvE is secondary". To this we would like to respond that EVE is a sandbox and shouldn’t necessarily favor one side over the other. What you do with it is up to you: all player activities should feel as appealing and rewarding no matter which choice you take. -- CCP Ytterbium (Link)
While some of you hard cases may cheer the idea that the "weak" would be weeded out, leaving "your Eve" a garden of pure ideology filled with people who play the way that you approve, I think CCP knows there's no way such an Eve is in any way a viable business. -- Anabella Rella (Link)
Walking in stations was stopped as there were no obvious or announced plans for new gameplay.
Now excuse me whilst I look forward to being able to access new space via player built stargates for which there are no obvious or announced plans for new gameplay.
-- Flamespar (Link)
---
We often hear "EVE is a PvP game, PvE is secondary". To this we would like to respond that EVE is a sandbox and shouldn’t necessarily favor one side over the other. What you do with it is up to you: all player activities should feel as appealing and rewarding no matter which choice you take. -- CCP Ytterbium (Link)
While some of you hard cases may cheer the idea that the "weak" would be weeded out, leaving "your Eve" a garden of pure ideology filled with people who play the way that you approve, I think CCP knows there's no way such an Eve is in any way a viable business. -- Anabella Rella (Link)
Walking in stations was stopped as there were no obvious or announced plans for new gameplay.
Now excuse me whilst I look forward to being able to access new space via player built stargates for which there are no obvious or announced plans for new gameplay.
-- Flamespar (Link)