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Chippie MS5.00
Pilota

Chippie MS

MinmatarSebiestor
Killboard
Kill
3
+0 negli ultimi 90 giorni
Perdite
19
+0 negli ultimi 90 giorni
14%
Efficienza
Efficienza ISK 30%
ISK distrutti
531.2M
+0 negli ultimi 90 giorni
Attività
Inattivo
0 kill/giorno · ultimi 90 giorni

Scheda di combattimento

Numeri da eve-kill, di tutta la carriera

Combattimento

Kill
3
Perdite
19
Indice di pericolo
100%
Colpi finali
3
Punti
3

ISK

Distrutti
531.2M
Persi
1.24B
Bilancio
-711.5M
Efficienza ISK
30%

Solo

Kill in solo
2
Percentuale solo
67%
Kill medie/giorno
—

Altro

Perdite contro NPC
0
Quota perdite NPC
0%
Attività
Inattivo
Danni inflitti13.7K
Rapporto danni · 12%
Danni subiti105.4K

Attività

Cosa vola, dove combatte, le ultime kill e perdite

NaviUltimi 90g
SistemiUltimi 90g
Ultime killKillboard
Ultime perditeKillboard

I più preziosi

Le kill più costose del periodo

Chi incontra

Chi uccide, da chi viene ucciso e cosa perde

Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.

Bio in gioco

There was only one catch and that was Catch-22, which specified that a concern for one's own safety in the face of dangers that were real and imediate was the process of a rational mind.
Chippie was crazy and could be grounded. All he had to do was ask; and as soon as he did, he would no longer be crazy and would have to fly more missions. Chippie would be crazy to fly more missions and sane if he didn't, but if he was sane he had to fly them. If he flew them he was crazy and didnt have to; but if he didn't want to he was sane and had to.

Thats Catch-22 and it's the best there is