- Kill
- 3
- +0 negli ultimi 90 giorni
- Perdite
- 19
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 30%
- ISK distrutti
- 531.2M
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 3
- Perdite
- 19
- Indice di pericolo
- 100%
- Colpi finali
- 3
- Punti
- 3
ISK
- Distrutti
- 531.2M
- Persi
- 1.24B
- Bilancio
- -711.5M
- Efficienza ISK
- 30%
Solo
- Kill in solo
- 2
- Percentuale solo
- 67%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 0
- Quota perdite NPC
- 0%
- Attività
- Inattivo
Danni inflitti13.7K
Rapporto danni · 12%
Danni subiti105.4K
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
There was only one catch and that was Catch-22, which specified that a concern for one's own safety in the face of dangers that were real and imediate was the process of a rational mind.
Chippie was crazy and could be grounded. All he had to do was ask; and as soon as he did, he would no longer be crazy and would have to fly more missions. Chippie would be crazy to fly more missions and sane if he didn't, but if he was sane he had to fly them. If he flew them he was crazy and didnt have to; but if he didn't want to he was sane and had to.
Thats Catch-22 and it's the best there is
Chippie was crazy and could be grounded. All he had to do was ask; and as soon as he did, he would no longer be crazy and would have to fly more missions. Chippie would be crazy to fly more missions and sane if he didn't, but if he was sane he had to fly them. If he flew them he was crazy and didnt have to; but if he didn't want to he was sane and had to.
Thats Catch-22 and it's the best there is