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Chippie MS5.00
Pilot

Chippie MS

MinmatarSebiestor
Killboard
Kills
3
+0 in the last 90 days
Losses
19
+0 in the last 90 days
14%
Efficiency
ISK Efficiency 30%
ISK destroyed
531.2M
+0 in the last 90 days
Activity
Inactive
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
3
Losses
19
Danger Ratio
100%
Final Blows
3
Points
3

ISK

Destroyed
531.2M
Lost
1.24B
Balance
-711.5M
ISK Efficiency
30%

Solo

Solo Kills
2
Solo Ratio
67%
Avg Kills/Day
—

Other

NPC Losses
0
NPC Loss Ratio
0%
Activity
Inactive
Damage Dealt13.7K
Damage Ratio · 12%
Damage Taken105.4K

Activity

What they fly, where they fight, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

In-game bio

There was only one catch and that was Catch-22, which specified that a concern for one's own safety in the face of dangers that were real and imediate was the process of a rational mind.
Chippie was crazy and could be grounded. All he had to do was ask; and as soon as he did, he would no longer be crazy and would have to fly more missions. Chippie would be crazy to fly more missions and sane if he didn't, but if he was sane he had to fly them. If he flew them he was crazy and didnt have to; but if he didn't want to he was sane and had to.

Thats Catch-22 and it's the best there is