- Kills
- 3
- +0 in the last 90 days
- Losses
- 19
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 30%
- ISK destroyed
- 531.2M
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 3
- Losses
- 19
- Danger Ratio
- 100%
- Final Blows
- 3
- Points
- 3
ISK
- Destroyed
- 531.2M
- Lost
- 1.24B
- Balance
- -711.5M
- ISK Efficiency
- 30%
Solo
- Solo Kills
- 2
- Solo Ratio
- 67%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt13.7K
Damage Ratio · 12%
Damage Taken105.4K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
There was only one catch and that was Catch-22, which specified that a concern for one's own safety in the face of dangers that were real and imediate was the process of a rational mind.
Chippie was crazy and could be grounded. All he had to do was ask; and as soon as he did, he would no longer be crazy and would have to fly more missions. Chippie would be crazy to fly more missions and sane if he didn't, but if he was sane he had to fly them. If he flew them he was crazy and didnt have to; but if he didn't want to he was sane and had to.
Thats Catch-22 and it's the best there is
Chippie was crazy and could be grounded. All he had to do was ask; and as soon as he did, he would no longer be crazy and would have to fly more missions. Chippie would be crazy to fly more missions and sane if he didn't, but if he was sane he had to fly them. If he flew them he was crazy and didnt have to; but if he didn't want to he was sane and had to.
Thats Catch-22 and it's the best there is