- Kill
- 134
- +3 negli ultimi 90 giorni
- Perdite
- 118
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 98%
- ISK distrutti
- 520.11B
- +396.0M negli ultimi 90 giorni
- Attività
- Bassa
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 134
- Perdite
- 118
- Indice di pericolo
- 92%
- Colpi finali
- 7
- Punti
- 131
ISK
- Distrutti
- 520.11B
- Persi
- 10.13B
- Bilancio
- +509.98B
- Efficienza ISK
- 98%
Solo
- Kill in solo
- 2
- Percentuale solo
- 1%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 9
- Quota perdite NPC
- 8%
- Attività
- Bassa
Danni inflitti24.3K
Rapporto danni · 1%
Danni subiti2.9M
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
-----------------------------------------
Amarr Radar White Noise
Caldari Gravimetric Spatial Destabilizer
Gallente Magnetometric Ion Field
Minmatar Ladar Phase Inversion
1 AU = 150 mil km
———————————————-
Damage types:
Guristas (Mercenary) – Kinetic / Thermal
Serpentis – Thermal / Kinetic
Blood Raider – Thermal / EM
Sansha’s Nation – EM / Thermal
Angel Cartel – Kinetic / Explosive / Thermal
Minmatar Fleet – Thermal / Explosive
Minmatar Freedom Fighter – only Kinetic
Amarr Navy – EM / Thermal
Damage types to do.
Angel – EM (shield) Explosive (Armour),
or thermal all round
Amarr Navy – EM (shield) Explosive (Armour)
Mordus – EM (shield) Explosive (Armour)
Gurista – EM(shield) Explosive (Armour)
Blood – Thermal
Sansha – Thermal
Serpentis – Thermal
Mercenary – Explosives
Caldary Navy – Explosives (Kine/Therm)
Khanid – EM (shield) Explosive (Armour)
Zazzmatazz – EM (shield) Explosive (Armour)
Rogue Pirate – EM (shield) Explosive (Armour)
Odamian – EM (shield) Explosive (Armour)
———————————————-
Mission types
———————————————-
Administration: 50% Kill, 50% Courier
Advisory: 34% Kill, 66% Courier
Archives: 5% Kill, 90% Courier, 5% Trade
Astrosurveying: 40% Kill, 30% Courier, 25%
Mining,
5% Trade
Command: 97% Kill, 3% Courier
Distribution: 5% Kill, 95% Courier
Intelligence: 85% Kill, 15% Courier
Internal Security: 95% Kill, 5% Courier
Legal: 50% Kill, 50% Courier
Manufacturing: 5% Kill, 95% Courier
Marketing: 5% Kill, 95% Courier
Mining: 5% Kill, 85% Courier, 10% Mining (II)
Personel:
Production: 5% Kill, 95% Courier
Public Relations: 34% Kill, 66% Courier
R&D;*: 0% Kill, 50% Courier(S), 50% Trade
Security: 90% Kill, 5% Courier, 5%Trade
Storage: 5% Kill, 95% Courier(L)
Surveillance: 95% Kill, 5% Courier
__________________________________
Missions
lvl1- Frigs (some destros)
lvl2- Destros, cruisers
lvl3- BC's
lvl4- BS's
———————————————-
Complexes
———————————————-
1/10 Frigate
2/10 Destroyer
3/10 Cruiser
4/10 Battle Cruiser
5/10 Battle Ship
———————————————-
Sec Status
———————————————-
Players with -1.5 or greater can enter all systems
Players with -2.0 or worse cannot enter 1.0 systems
Players with -2.5 or worse cannot enter 0.9 systems
Players with -3.0 or worse c
Amarr Radar White Noise
Caldari Gravimetric Spatial Destabilizer
Gallente Magnetometric Ion Field
Minmatar Ladar Phase Inversion
1 AU = 150 mil km
———————————————-
Damage types:
Guristas (Mercenary) – Kinetic / Thermal
Serpentis – Thermal / Kinetic
Blood Raider – Thermal / EM
Sansha’s Nation – EM / Thermal
Angel Cartel – Kinetic / Explosive / Thermal
Minmatar Fleet – Thermal / Explosive
Minmatar Freedom Fighter – only Kinetic
Amarr Navy – EM / Thermal
Damage types to do.
Angel – EM (shield) Explosive (Armour),
or thermal all round
Amarr Navy – EM (shield) Explosive (Armour)
Mordus – EM (shield) Explosive (Armour)
Gurista – EM(shield) Explosive (Armour)
Blood – Thermal
Sansha – Thermal
Serpentis – Thermal
Mercenary – Explosives
Caldary Navy – Explosives (Kine/Therm)
Khanid – EM (shield) Explosive (Armour)
Zazzmatazz – EM (shield) Explosive (Armour)
Rogue Pirate – EM (shield) Explosive (Armour)
Odamian – EM (shield) Explosive (Armour)
———————————————-
Mission types
———————————————-
Administration: 50% Kill, 50% Courier
Advisory: 34% Kill, 66% Courier
Archives: 5% Kill, 90% Courier, 5% Trade
Astrosurveying: 40% Kill, 30% Courier, 25%
Mining,
5% Trade
Command: 97% Kill, 3% Courier
Distribution: 5% Kill, 95% Courier
Intelligence: 85% Kill, 15% Courier
Internal Security: 95% Kill, 5% Courier
Legal: 50% Kill, 50% Courier
Manufacturing: 5% Kill, 95% Courier
Marketing: 5% Kill, 95% Courier
Mining: 5% Kill, 85% Courier, 10% Mining (II)
Personel:
Production: 5% Kill, 95% Courier
Public Relations: 34% Kill, 66% Courier
R&D;*: 0% Kill, 50% Courier(S), 50% Trade
Security: 90% Kill, 5% Courier, 5%Trade
Storage: 5% Kill, 95% Courier(L)
Surveillance: 95% Kill, 5% Courier
__________________________________
Missions
lvl1- Frigs (some destros)
lvl2- Destros, cruisers
lvl3- BC's
lvl4- BS's
———————————————-
Complexes
———————————————-
1/10 Frigate
2/10 Destroyer
3/10 Cruiser
4/10 Battle Cruiser
5/10 Battle Ship
———————————————-
Sec Status
———————————————-
Players with -1.5 or greater can enter all systems
Players with -2.0 or worse cannot enter 1.0 systems
Players with -2.5 or worse cannot enter 0.9 systems
Players with -3.0 or worse c