- Kills
- 134
- +3 in the last 90 days
- Losses
- 118
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 98%
- ISK destroyed
- 520.11B
- +396.0M in the last 90 days
- Activity
- Low
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 134
- Losses
- 118
- Danger Ratio
- 92%
- Final Blows
- 7
- Points
- 131
ISK
- Destroyed
- 520.11B
- Lost
- 10.13B
- Balance
- +509.98B
- ISK Efficiency
- 98%
Solo
- Solo Kills
- 2
- Solo Ratio
- 1%
- Avg Kills/Day
- —
Other
- NPC Losses
- 9
- NPC Loss Ratio
- 8%
- Activity
- Low
Damage Dealt24.3K
Damage Ratio · 1%
Damage Taken2.9M
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
-----------------------------------------
Amarr Radar White Noise
Caldari Gravimetric Spatial Destabilizer
Gallente Magnetometric Ion Field
Minmatar Ladar Phase Inversion
1 AU = 150 mil km
———————————————-
Damage types:
Guristas (Mercenary) – Kinetic / Thermal
Serpentis – Thermal / Kinetic
Blood Raider – Thermal / EM
Sansha’s Nation – EM / Thermal
Angel Cartel – Kinetic / Explosive / Thermal
Minmatar Fleet – Thermal / Explosive
Minmatar Freedom Fighter – only Kinetic
Amarr Navy – EM / Thermal
Damage types to do.
Angel – EM (shield) Explosive (Armour),
or thermal all round
Amarr Navy – EM (shield) Explosive (Armour)
Mordus – EM (shield) Explosive (Armour)
Gurista – EM(shield) Explosive (Armour)
Blood – Thermal
Sansha – Thermal
Serpentis – Thermal
Mercenary – Explosives
Caldary Navy – Explosives (Kine/Therm)
Khanid – EM (shield) Explosive (Armour)
Zazzmatazz – EM (shield) Explosive (Armour)
Rogue Pirate – EM (shield) Explosive (Armour)
Odamian – EM (shield) Explosive (Armour)
———————————————-
Mission types
———————————————-
Administration: 50% Kill, 50% Courier
Advisory: 34% Kill, 66% Courier
Archives: 5% Kill, 90% Courier, 5% Trade
Astrosurveying: 40% Kill, 30% Courier, 25%
Mining,
5% Trade
Command: 97% Kill, 3% Courier
Distribution: 5% Kill, 95% Courier
Intelligence: 85% Kill, 15% Courier
Internal Security: 95% Kill, 5% Courier
Legal: 50% Kill, 50% Courier
Manufacturing: 5% Kill, 95% Courier
Marketing: 5% Kill, 95% Courier
Mining: 5% Kill, 85% Courier, 10% Mining (II)
Personel:
Production: 5% Kill, 95% Courier
Public Relations: 34% Kill, 66% Courier
R&D;*: 0% Kill, 50% Courier(S), 50% Trade
Security: 90% Kill, 5% Courier, 5%Trade
Storage: 5% Kill, 95% Courier(L)
Surveillance: 95% Kill, 5% Courier
__________________________________
Missions
lvl1- Frigs (some destros)
lvl2- Destros, cruisers
lvl3- BC's
lvl4- BS's
———————————————-
Complexes
———————————————-
1/10 Frigate
2/10 Destroyer
3/10 Cruiser
4/10 Battle Cruiser
5/10 Battle Ship
———————————————-
Sec Status
———————————————-
Players with -1.5 or greater can enter all systems
Players with -2.0 or worse cannot enter 1.0 systems
Players with -2.5 or worse cannot enter 0.9 systems
Players with -3.0 or worse c
Amarr Radar White Noise
Caldari Gravimetric Spatial Destabilizer
Gallente Magnetometric Ion Field
Minmatar Ladar Phase Inversion
1 AU = 150 mil km
———————————————-
Damage types:
Guristas (Mercenary) – Kinetic / Thermal
Serpentis – Thermal / Kinetic
Blood Raider – Thermal / EM
Sansha’s Nation – EM / Thermal
Angel Cartel – Kinetic / Explosive / Thermal
Minmatar Fleet – Thermal / Explosive
Minmatar Freedom Fighter – only Kinetic
Amarr Navy – EM / Thermal
Damage types to do.
Angel – EM (shield) Explosive (Armour),
or thermal all round
Amarr Navy – EM (shield) Explosive (Armour)
Mordus – EM (shield) Explosive (Armour)
Gurista – EM(shield) Explosive (Armour)
Blood – Thermal
Sansha – Thermal
Serpentis – Thermal
Mercenary – Explosives
Caldary Navy – Explosives (Kine/Therm)
Khanid – EM (shield) Explosive (Armour)
Zazzmatazz – EM (shield) Explosive (Armour)
Rogue Pirate – EM (shield) Explosive (Armour)
Odamian – EM (shield) Explosive (Armour)
———————————————-
Mission types
———————————————-
Administration: 50% Kill, 50% Courier
Advisory: 34% Kill, 66% Courier
Archives: 5% Kill, 90% Courier, 5% Trade
Astrosurveying: 40% Kill, 30% Courier, 25%
Mining,
5% Trade
Command: 97% Kill, 3% Courier
Distribution: 5% Kill, 95% Courier
Intelligence: 85% Kill, 15% Courier
Internal Security: 95% Kill, 5% Courier
Legal: 50% Kill, 50% Courier
Manufacturing: 5% Kill, 95% Courier
Marketing: 5% Kill, 95% Courier
Mining: 5% Kill, 85% Courier, 10% Mining (II)
Personel:
Production: 5% Kill, 95% Courier
Public Relations: 34% Kill, 66% Courier
R&D;*: 0% Kill, 50% Courier(S), 50% Trade
Security: 90% Kill, 5% Courier, 5%Trade
Storage: 5% Kill, 95% Courier(L)
Surveillance: 95% Kill, 5% Courier
__________________________________
Missions
lvl1- Frigs (some destros)
lvl2- Destros, cruisers
lvl3- BC's
lvl4- BS's
———————————————-
Complexes
———————————————-
1/10 Frigate
2/10 Destroyer
3/10 Cruiser
4/10 Battle Cruiser
5/10 Battle Ship
———————————————-
Sec Status
———————————————-
Players with -1.5 or greater can enter all systems
Players with -2.0 or worse cannot enter 1.0 systems
Players with -2.5 or worse cannot enter 0.9 systems
Players with -3.0 or worse c