- Kill
- 390
- +0 negli ultimi 90 giorni
- Perdite
- 43
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 96%
- ISK distrutti
- 257.89B
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 390
- Perdite
- 43
- Indice di pericolo
- 93%
- Colpi finali
- 52
- Punti
- 390
ISK
- Distrutti
- 257.89B
- Persi
- 11.58B
- Bilancio
- +246.32B
- Efficienza ISK
- 96%
Solo
- Kill in solo
- 19
- Percentuale solo
- 5%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 3
- Quota perdite NPC
- 7%
- Attività
- Inattivo
Danni inflitti14.6M
Rapporto danni · 95%
Danni subiti744.4K
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
Fluctuat Nec Mergitur
------------
ΞνΞ ΘΠLІΠΞ
-Smallest to Largest Site
Burrow, Hideaway, Refuge, Rally Point, Den, Yard, Port, Hub, Haven, Sanctum
-Easiest to Hardest Site-
Hidden, Forsaken, Forlorn
Players with better than -2.0 can enter any system
Players with -2.0 or worse cannot enter 1.0 system
Players with -2.5 or worse cannot enter 0.9 system
Players with -3.0 or worse cannot enter 0.8 system
Players with -3.5 or worse cannot enter 0.7 system
Players with -4.0 or worse cannot enter 0.6 system
Players with -4.5 or worse cannot enter 0.5 system
Stacking Penalties
Mod 1 = 100% effect
Mod 2 = 87% effect
Mod 3 = 57% effect
Mod 4 = 28% effect
Mod 5 = 11% effect
Mod 6 = 3% effect
------------
ΞνΞ ΘΠLІΠΞ
-Smallest to Largest Site
Burrow, Hideaway, Refuge, Rally Point, Den, Yard, Port, Hub, Haven, Sanctum
-Easiest to Hardest Site-
Hidden, Forsaken, Forlorn
Players with better than -2.0 can enter any system
Players with -2.0 or worse cannot enter 1.0 system
Players with -2.5 or worse cannot enter 0.9 system
Players with -3.0 or worse cannot enter 0.8 system
Players with -3.5 or worse cannot enter 0.7 system
Players with -4.0 or worse cannot enter 0.6 system
Players with -4.5 or worse cannot enter 0.5 system
Stacking Penalties
Mod 1 = 100% effect
Mod 2 = 87% effect
Mod 3 = 57% effect
Mod 4 = 28% effect
Mod 5 = 11% effect
Mod 6 = 3% effect