- Kills
- 390
- +0 in the last 90 days
- Losses
- 43
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 96%
- ISK destroyed
- 257.89B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 390
- Losses
- 43
- Danger Ratio
- 93%
- Final Blows
- 52
- Points
- 390
ISK
- Destroyed
- 257.89B
- Lost
- 11.58B
- Balance
- +246.32B
- ISK Efficiency
- 96%
Solo
- Solo Kills
- 19
- Solo Ratio
- 5%
- Avg Kills/Day
- —
Other
- NPC Losses
- 3
- NPC Loss Ratio
- 7%
- Activity
- Inactive
Damage Dealt14.6M
Damage Ratio · 95%
Damage Taken744.4K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Fluctuat Nec Mergitur
------------
ΞνΞ ΘΠLІΠΞ
-Smallest to Largest Site
Burrow, Hideaway, Refuge, Rally Point, Den, Yard, Port, Hub, Haven, Sanctum
-Easiest to Hardest Site-
Hidden, Forsaken, Forlorn
Players with better than -2.0 can enter any system
Players with -2.0 or worse cannot enter 1.0 system
Players with -2.5 or worse cannot enter 0.9 system
Players with -3.0 or worse cannot enter 0.8 system
Players with -3.5 or worse cannot enter 0.7 system
Players with -4.0 or worse cannot enter 0.6 system
Players with -4.5 or worse cannot enter 0.5 system
Stacking Penalties
Mod 1 = 100% effect
Mod 2 = 87% effect
Mod 3 = 57% effect
Mod 4 = 28% effect
Mod 5 = 11% effect
Mod 6 = 3% effect
------------
ΞνΞ ΘΠLІΠΞ
-Smallest to Largest Site
Burrow, Hideaway, Refuge, Rally Point, Den, Yard, Port, Hub, Haven, Sanctum
-Easiest to Hardest Site-
Hidden, Forsaken, Forlorn
Players with better than -2.0 can enter any system
Players with -2.0 or worse cannot enter 1.0 system
Players with -2.5 or worse cannot enter 0.9 system
Players with -3.0 or worse cannot enter 0.8 system
Players with -3.5 or worse cannot enter 0.7 system
Players with -4.0 or worse cannot enter 0.6 system
Players with -4.5 or worse cannot enter 0.5 system
Stacking Penalties
Mod 1 = 100% effect
Mod 2 = 87% effect
Mod 3 = 57% effect
Mod 4 = 28% effect
Mod 5 = 11% effect
Mod 6 = 3% effect