Pilota
Magik Remix Benuse
GallenteJin-Mei
- Kill
- 161
- +0 negli ultimi 90 giorni
- Perdite
- 75
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 91%
- ISK distrutti
- 104.25B
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 161
- Perdite
- 75
- Indice di pericolo
- 96%
- Colpi finali
- 23
- Punti
- 161
ISK
- Distrutti
- 104.25B
- Persi
- 10.63B
- Bilancio
- +93.62B
- Efficienza ISK
- 91%
Solo
- Kill in solo
- 8
- Percentuale solo
- 5%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 3
- Quota perdite NPC
- 4%
- Attività
- Inattivo
Danni inflitti2.3M
Rapporto danni · 75%
Danni subiti753.8K
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
I endulge upon the posterior cavity
* Locations *
Gurista rats (caldari type): Pure Blind, Fade, Deklein, Venal, Tenal, Tribute, Branch, Vale of the Silent, Geminate
Angel rats (minmatar type): Curse, Detorid, Wicked Creek, Scalding Pass, Insmother, Cache, Impass, Feythabolis
Blood rats (amarr type): Delve, Period Basis, Querious
Serpentis rats (gallente type): Fountain, Syndicate, Outer Ring, Cloud Ring
Sansha rats (weird type, amarr weaponry): Catch, Providence, Stain, Esoteria, Paragon Soul
* Main Damage Type To Shoot At The Enemy *
NPC THEY DEAL I DEAL
ANGEL Kin/Exp (Exp)
AMARR EM/Ther (Ther)
BLOOD EM/Ther (EM)
CALDARI Kin/Ther (Ther/Kin)
GALLENTE Kin/Ther (Ther)
GURISTAS Kin/Ther (Kin)
KHANID EM/Ther (Ther)
MINMATAR Ther/Exp (Ther/Exp)
MERCENARY EM/Ther/Kin (Ther)
MORDUS Kin/Ther (Kin)
SANSHA EM/Ther (EM)
SERPENTIS Kin/Ther (Ther)
DRONES All types (EM)
* Anomalies *
1 Burrow (Easiest)
2 Hideaway
3 Refuge
4 Den
5 Yard
6 Rally Point
7 Port
8 Hub
9 Haven
10 Sanctum (Hardest)
* Targeting systems *
Minmatar - Ladar
Caldary - Gravimetric
Gallente - Magnetometric
Amarr - Rada
* Locations *
Gurista rats (caldari type): Pure Blind, Fade, Deklein, Venal, Tenal, Tribute, Branch, Vale of the Silent, Geminate
Angel rats (minmatar type): Curse, Detorid, Wicked Creek, Scalding Pass, Insmother, Cache, Impass, Feythabolis
Blood rats (amarr type): Delve, Period Basis, Querious
Serpentis rats (gallente type): Fountain, Syndicate, Outer Ring, Cloud Ring
Sansha rats (weird type, amarr weaponry): Catch, Providence, Stain, Esoteria, Paragon Soul
* Main Damage Type To Shoot At The Enemy *
NPC THEY DEAL I DEAL
ANGEL Kin/Exp (Exp)
AMARR EM/Ther (Ther)
BLOOD EM/Ther (EM)
CALDARI Kin/Ther (Ther/Kin)
GALLENTE Kin/Ther (Ther)
GURISTAS Kin/Ther (Kin)
KHANID EM/Ther (Ther)
MINMATAR Ther/Exp (Ther/Exp)
MERCENARY EM/Ther/Kin (Ther)
MORDUS Kin/Ther (Kin)
SANSHA EM/Ther (EM)
SERPENTIS Kin/Ther (Ther)
DRONES All types (EM)
* Anomalies *
1 Burrow (Easiest)
2 Hideaway
3 Refuge
4 Den
5 Yard
6 Rally Point
7 Port
8 Hub
9 Haven
10 Sanctum (Hardest)
* Targeting systems *
Minmatar - Ladar
Caldary - Gravimetric
Gallente - Magnetometric
Amarr - Rada