Pilot
Magik Remix Benuse
GallenteJin-Mei
- Kills
- 161
- +0 in the last 90 days
- Losses
- 75
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 91%
- ISK destroyed
- 104.25B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 161
- Losses
- 75
- Danger Ratio
- 96%
- Final Blows
- 23
- Points
- 161
ISK
- Destroyed
- 104.25B
- Lost
- 10.63B
- Balance
- +93.62B
- ISK Efficiency
- 91%
Solo
- Solo Kills
- 8
- Solo Ratio
- 5%
- Avg Kills/Day
- —
Other
- NPC Losses
- 3
- NPC Loss Ratio
- 4%
- Activity
- Inactive
Damage Dealt2.3M
Damage Ratio · 75%
Damage Taken753.8K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
I endulge upon the posterior cavity
* Locations *
Gurista rats (caldari type): Pure Blind, Fade, Deklein, Venal, Tenal, Tribute, Branch, Vale of the Silent, Geminate
Angel rats (minmatar type): Curse, Detorid, Wicked Creek, Scalding Pass, Insmother, Cache, Impass, Feythabolis
Blood rats (amarr type): Delve, Period Basis, Querious
Serpentis rats (gallente type): Fountain, Syndicate, Outer Ring, Cloud Ring
Sansha rats (weird type, amarr weaponry): Catch, Providence, Stain, Esoteria, Paragon Soul
* Main Damage Type To Shoot At The Enemy *
NPC THEY DEAL I DEAL
ANGEL Kin/Exp (Exp)
AMARR EM/Ther (Ther)
BLOOD EM/Ther (EM)
CALDARI Kin/Ther (Ther/Kin)
GALLENTE Kin/Ther (Ther)
GURISTAS Kin/Ther (Kin)
KHANID EM/Ther (Ther)
MINMATAR Ther/Exp (Ther/Exp)
MERCENARY EM/Ther/Kin (Ther)
MORDUS Kin/Ther (Kin)
SANSHA EM/Ther (EM)
SERPENTIS Kin/Ther (Ther)
DRONES All types (EM)
* Anomalies *
1 Burrow (Easiest)
2 Hideaway
3 Refuge
4 Den
5 Yard
6 Rally Point
7 Port
8 Hub
9 Haven
10 Sanctum (Hardest)
* Targeting systems *
Minmatar - Ladar
Caldary - Gravimetric
Gallente - Magnetometric
Amarr - Rada
* Locations *
Gurista rats (caldari type): Pure Blind, Fade, Deklein, Venal, Tenal, Tribute, Branch, Vale of the Silent, Geminate
Angel rats (minmatar type): Curse, Detorid, Wicked Creek, Scalding Pass, Insmother, Cache, Impass, Feythabolis
Blood rats (amarr type): Delve, Period Basis, Querious
Serpentis rats (gallente type): Fountain, Syndicate, Outer Ring, Cloud Ring
Sansha rats (weird type, amarr weaponry): Catch, Providence, Stain, Esoteria, Paragon Soul
* Main Damage Type To Shoot At The Enemy *
NPC THEY DEAL I DEAL
ANGEL Kin/Exp (Exp)
AMARR EM/Ther (Ther)
BLOOD EM/Ther (EM)
CALDARI Kin/Ther (Ther/Kin)
GALLENTE Kin/Ther (Ther)
GURISTAS Kin/Ther (Kin)
KHANID EM/Ther (Ther)
MINMATAR Ther/Exp (Ther/Exp)
MERCENARY EM/Ther/Kin (Ther)
MORDUS Kin/Ther (Kin)
SANSHA EM/Ther (EM)
SERPENTIS Kin/Ther (Ther)
DRONES All types (EM)
* Anomalies *
1 Burrow (Easiest)
2 Hideaway
3 Refuge
4 Den
5 Yard
6 Rally Point
7 Port
8 Hub
9 Haven
10 Sanctum (Hardest)
* Targeting systems *
Minmatar - Ladar
Caldary - Gravimetric
Gallente - Magnetometric
Amarr - Rada