- Kill
- 555
- +0 negli ultimi 90 giorni
- Perdite
- 272
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 89%
- ISK distrutti
- 85.65B
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 555
- Perdite
- 272
- Indice di pericolo
- 91%
- Colpi finali
- 80
- Punti
- 555
ISK
- Distrutti
- 85.65B
- Persi
- 10.50B
- Bilancio
- +75.15B
- Efficienza ISK
- 89%
Solo
- Kill in solo
- 17
- Percentuale solo
- 3%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 24
- Quota perdite NPC
- 9%
- Attività
- Inattivo
Danni inflitti1.6M
Rapporto danni · 48%
Danni subiti1.8M
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
Damage Dealt (EM/Therm/Kin/Explos)/Recommended damage dealing
Angel Cartel 7%, 9%, 22%, 62% / Exp = Fusion - target painters
Blood Raiders 50%, 48%, 2%, 0% / EM - tracking disruptors, neutralizers
Guristas Pirates 2%, 18%, 79%, 1% / Kin or Phased Plasma - ECM
Mercenaries 9%, 7%, 31%, 50% / Exp, Kin
Mordu's Legion 0%, 30%, 70%, 0% / Kin or Phased Plasma
Rogue Drones 8%, 33%, 32%, 27% / EM, All
Sansha's Nation 53%, 47%, 0%, 0% / EM - tracking disruptors
Serpentis 0%, 55%, 45%, 0% / Kin or Phased Plasma - sensor dampeners
Amarr 47%, 42%, 7%, 4% / EM, Therm - EMP
Caldari 1%, 48%, 51%, 0% / Kin, Therm - Phased Plasma
Gallente 1%, 39%, 60%, 0% / Therm - Phased Plasma
Minmatar 12%, 7%, 31%, 50% / Exp, Kin - Fusion
Class 1 = Hideaway
Class 2 = Burrow
Class 3 = Refuge
Class 4 = Den
Class 5 = Yard
Class 6 = Rally Point
Class 7 = Port
Class 8 = Hub
Class 9 = Haven
Class 10 = Sanctum
Angel Cartel 7%, 9%, 22%, 62% / Exp = Fusion - target painters
Blood Raiders 50%, 48%, 2%, 0% / EM - tracking disruptors, neutralizers
Guristas Pirates 2%, 18%, 79%, 1% / Kin or Phased Plasma - ECM
Mercenaries 9%, 7%, 31%, 50% / Exp, Kin
Mordu's Legion 0%, 30%, 70%, 0% / Kin or Phased Plasma
Rogue Drones 8%, 33%, 32%, 27% / EM, All
Sansha's Nation 53%, 47%, 0%, 0% / EM - tracking disruptors
Serpentis 0%, 55%, 45%, 0% / Kin or Phased Plasma - sensor dampeners
Amarr 47%, 42%, 7%, 4% / EM, Therm - EMP
Caldari 1%, 48%, 51%, 0% / Kin, Therm - Phased Plasma
Gallente 1%, 39%, 60%, 0% / Therm - Phased Plasma
Minmatar 12%, 7%, 31%, 50% / Exp, Kin - Fusion
Class 1 = Hideaway
Class 2 = Burrow
Class 3 = Refuge
Class 4 = Den
Class 5 = Yard
Class 6 = Rally Point
Class 7 = Port
Class 8 = Hub
Class 9 = Haven
Class 10 = Sanctum