- Kills
- 555
- +0 in the last 90 days
- Losses
- 272
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 89%
- ISK destroyed
- 85.65B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 555
- Losses
- 272
- Danger Ratio
- 91%
- Final Blows
- 80
- Points
- 555
ISK
- Destroyed
- 85.65B
- Lost
- 10.50B
- Balance
- +75.15B
- ISK Efficiency
- 89%
Solo
- Solo Kills
- 17
- Solo Ratio
- 3%
- Avg Kills/Day
- —
Other
- NPC Losses
- 24
- NPC Loss Ratio
- 9%
- Activity
- Inactive
Damage Dealt1.6M
Damage Ratio · 48%
Damage Taken1.8M
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Damage Dealt (EM/Therm/Kin/Explos)/Recommended damage dealing
Angel Cartel 7%, 9%, 22%, 62% / Exp = Fusion - target painters
Blood Raiders 50%, 48%, 2%, 0% / EM - tracking disruptors, neutralizers
Guristas Pirates 2%, 18%, 79%, 1% / Kin or Phased Plasma - ECM
Mercenaries 9%, 7%, 31%, 50% / Exp, Kin
Mordu's Legion 0%, 30%, 70%, 0% / Kin or Phased Plasma
Rogue Drones 8%, 33%, 32%, 27% / EM, All
Sansha's Nation 53%, 47%, 0%, 0% / EM - tracking disruptors
Serpentis 0%, 55%, 45%, 0% / Kin or Phased Plasma - sensor dampeners
Amarr 47%, 42%, 7%, 4% / EM, Therm - EMP
Caldari 1%, 48%, 51%, 0% / Kin, Therm - Phased Plasma
Gallente 1%, 39%, 60%, 0% / Therm - Phased Plasma
Minmatar 12%, 7%, 31%, 50% / Exp, Kin - Fusion
Class 1 = Hideaway
Class 2 = Burrow
Class 3 = Refuge
Class 4 = Den
Class 5 = Yard
Class 6 = Rally Point
Class 7 = Port
Class 8 = Hub
Class 9 = Haven
Class 10 = Sanctum
Angel Cartel 7%, 9%, 22%, 62% / Exp = Fusion - target painters
Blood Raiders 50%, 48%, 2%, 0% / EM - tracking disruptors, neutralizers
Guristas Pirates 2%, 18%, 79%, 1% / Kin or Phased Plasma - ECM
Mercenaries 9%, 7%, 31%, 50% / Exp, Kin
Mordu's Legion 0%, 30%, 70%, 0% / Kin or Phased Plasma
Rogue Drones 8%, 33%, 32%, 27% / EM, All
Sansha's Nation 53%, 47%, 0%, 0% / EM - tracking disruptors
Serpentis 0%, 55%, 45%, 0% / Kin or Phased Plasma - sensor dampeners
Amarr 47%, 42%, 7%, 4% / EM, Therm - EMP
Caldari 1%, 48%, 51%, 0% / Kin, Therm - Phased Plasma
Gallente 1%, 39%, 60%, 0% / Therm - Phased Plasma
Minmatar 12%, 7%, 31%, 50% / Exp, Kin - Fusion
Class 1 = Hideaway
Class 2 = Burrow
Class 3 = Refuge
Class 4 = Den
Class 5 = Yard
Class 6 = Rally Point
Class 7 = Port
Class 8 = Hub
Class 9 = Haven
Class 10 = Sanctum