- Kill
- 1
- +0 negli ultimi 90 giorni
- Perdite
- 0
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 100%
- ISK distrutti
- 0
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 1
- Perdite
- 0
- Indice di pericolo
- 100%
- Colpi finali
- 1
- Punti
- 1
ISK
- Distrutti
- 0
- Persi
- 0
- Bilancio
- +0
- Efficienza ISK
- 100%
Solo
- Kill in solo
- 1
- Percentuale solo
- 100%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 0
- Quota perdite NPC
- 0%
- Attività
- Inattivo
Danni inflitti513
Rapporto danni · 100%
Danni subiti0
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
Back in 2018 CCP stopped focusing on the player experience and player retention.
Now their focus is around exploiting their player base, creating ISK sinks, and finding ways to get players to spend as much money on the game as possible.
Back in 2018 and 19 you could see a consistent player base of 45,000 at any given time with player spikes of up to 90,000.
Now in 2025 there are only 15,000 active pilots on average with 20,000 on a good day and before any mager updates.
Thay did it to them selfs. Greed.
Now their focus is around exploiting their player base, creating ISK sinks, and finding ways to get players to spend as much money on the game as possible.
Back in 2018 and 19 you could see a consistent player base of 45,000 at any given time with player spikes of up to 90,000.
Now in 2025 there are only 15,000 active pilots on average with 20,000 on a good day and before any mager updates.
Thay did it to them selfs. Greed.