- Kill
- 336
- +0 negli ultimi 90 giorni
- Perdite
- 54
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 97%
- ISK distrutti
- 218.73B
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 336
- Perdite
- 54
- Indice di pericolo
- 89%
- Colpi finali
- 13
- Punti
- 336
ISK
- Distrutti
- 218.73B
- Persi
- 6.45B
- Bilancio
- +212.28B
- Efficienza ISK
- 97%
Solo
- Kill in solo
- 1
- Percentuale solo
- 0%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 6
- Quota perdite NPC
- 11%
- Attività
- Inattivo
Danni inflitti2.2M
Rapporto danni · 83%
Danni subiti452.5K
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
Manchen gab Gott die Kraft, Dinge zu verändern. Mir gab er die Kraft zu verändern was ich ich nicht ändern kann!
Nur Deutsch bitte!!!!
https://i.imgur.com/QMlEhJC.gif
https://www.youtube.com/watch?v=1fGAUoaWRX4&ab_channel=DirtyWhitePaint
http://www.reactiongifs.com/r/cnvrtble.gif
Electrical = Amarr Drones (EM)
Firestorm = Gallente Drones (Thermal)
Gamma = Minmatar Drones (Explosive)
Exotic = Caldari Drones (Kinetic)
AMARR: Radar
MINMATAR: Ladar
CALDARI: Gravimetric
GALLENTE: Magnetometric
** Hardeners to use **
-Angel - All
-Amarr Navy - EM/Thermal
-Blood - EM/Thermal
-Caldary navy - Kinetic/Thermal
-Gurista, Mordus, Gallente - Kinetic/Thermal
-Khanid - EM/Thermal
-Mercenary - EM/Thermal/Kinetik (missiles)
-Mordus - Kinetic/thermal
-Odamian - Kin/therm
-Rogue Pirate - EM/Explosive/Kinetic
-Sansha - EM/Thermal
-Serpentis - Kinetic/Thermal
-Thukker - Kinetic/Thermal/Explosive
*** Damage types to use ***
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - Thermal
Sansha - Thermal
Angel - Explosive
Mercenary - Thermal
SITE TYPES:
UNKNOWN: Combat sites.
GRAVIMETRIC: Hidden asteroid belts
MAGNETOMETRIC: Archaeology/Salvage profession sites
RADAR: Hacking profession sites
LADAR: Gas Cloud sites
10 types of Anomalies (green signatures, not DED sites)
1/10 = (Faction) Hideaway or Drone Cluster (easiest)
2/10 = (Faction) Burrow or Drone Collection
3/10 = (Faction) Refuge or Drone Assembly
4/10 = (Faction) Den or Drone Gathering
5/10 = (Faction) Yard or Drone Surveillance
6/10 = (Faction) Rally Point or Drone Menagerie
7/10 = (Faction) Port or Drone Herd
8/10 = (Faction) Hub or Drone Squad
9/10 = (Faction) Haven or Drone Patrol
10/10 = (Faction) Sanctum or Drone Horde (hardest)
Anomaly level's
Level 1 = (Faction name) + Anomaly Class (easiest)
Level 2 = (Faction name) Hidden + Anomaly Class
Level 3 = (Faction name) Forsaken + Anomaly Class
Level 4 = (Faction name) Forlorn + Anomaly Class (hardest)
Nur Deutsch bitte!!!!
https://i.imgur.com/QMlEhJC.gif
https://www.youtube.com/watch?v=1fGAUoaWRX4&ab_channel=DirtyWhitePaint
http://www.reactiongifs.com/r/cnvrtble.gif
Electrical = Amarr Drones (EM)
Firestorm = Gallente Drones (Thermal)
Gamma = Minmatar Drones (Explosive)
Exotic = Caldari Drones (Kinetic)
AMARR: Radar
MINMATAR: Ladar
CALDARI: Gravimetric
GALLENTE: Magnetometric
** Hardeners to use **
-Angel - All
-Amarr Navy - EM/Thermal
-Blood - EM/Thermal
-Caldary navy - Kinetic/Thermal
-Gurista, Mordus, Gallente - Kinetic/Thermal
-Khanid - EM/Thermal
-Mercenary - EM/Thermal/Kinetik (missiles)
-Mordus - Kinetic/thermal
-Odamian - Kin/therm
-Rogue Pirate - EM/Explosive/Kinetic
-Sansha - EM/Thermal
-Serpentis - Kinetic/Thermal
-Thukker - Kinetic/Thermal/Explosive
*** Damage types to use ***
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - Thermal
Sansha - Thermal
Angel - Explosive
Mercenary - Thermal
SITE TYPES:
UNKNOWN: Combat sites.
GRAVIMETRIC: Hidden asteroid belts
MAGNETOMETRIC: Archaeology/Salvage profession sites
RADAR: Hacking profession sites
LADAR: Gas Cloud sites
10 types of Anomalies (green signatures, not DED sites)
1/10 = (Faction) Hideaway or Drone Cluster (easiest)
2/10 = (Faction) Burrow or Drone Collection
3/10 = (Faction) Refuge or Drone Assembly
4/10 = (Faction) Den or Drone Gathering
5/10 = (Faction) Yard or Drone Surveillance
6/10 = (Faction) Rally Point or Drone Menagerie
7/10 = (Faction) Port or Drone Herd
8/10 = (Faction) Hub or Drone Squad
9/10 = (Faction) Haven or Drone Patrol
10/10 = (Faction) Sanctum or Drone Horde (hardest)
Anomaly level's
Level 1 = (Faction name) + Anomaly Class (easiest)
Level 2 = (Faction name) Hidden + Anomaly Class
Level 3 = (Faction name) Forsaken + Anomaly Class
Level 4 = (Faction name) Forlorn + Anomaly Class (hardest)