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Inimicos North5.00
Pilot

Inimicos North

GallenteGallente
Killboard
Kills
336
+0 in the last 90 days
Losses
54
+0 in the last 90 days
86%
Efficiency
ISK Efficiency 97%
ISK destroyed
218.73B
+0 in the last 90 days
Activity
Inactive
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
336
Losses
54
Danger Ratio
89%
Final Blows
13
Points
336

ISK

Destroyed
218.73B
Lost
6.45B
Balance
+212.28B
ISK Efficiency
97%

Solo

Solo Kills
1
Solo Ratio
0%
Avg Kills/Day
—

Other

NPC Losses
6
NPC Loss Ratio
11%
Activity
Inactive
Damage Dealt2.2M
Damage Ratio · 83%
Damage Taken452.5K

Activity

What they fly, where they fight, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

In-game bio

Manchen gab Gott die Kraft, Dinge zu verändern. Mir gab er die Kraft zu verändern was ich ich nicht ändern kann!
Nur Deutsch bitte!!!!

https://i.imgur.com/QMlEhJC.gif

https://www.youtube.com/watch?v=1fGAUoaWRX4&ab_channel=DirtyWhitePaint

http://www.reactiongifs.com/r/cnvrtble.gif


Electrical = Amarr Drones (EM)
Firestorm = Gallente Drones (Thermal)
Gamma = Minmatar Drones (Explosive)
Exotic = Caldari Drones (Kinetic)

AMARR: Radar
MINMATAR: Ladar
CALDARI: Gravimetric
GALLENTE: Magnetometric

** Hardeners to use **
-Angel - All
-Amarr Navy - EM/Thermal
-Blood - EM/Thermal
-Caldary navy - Kinetic/Thermal
-Gurista, Mordus, Gallente - Kinetic/Thermal
-Khanid - EM/Thermal
-Mercenary - EM/Thermal/Kinetik (missiles)
-Mordus - Kinetic/thermal
-Odamian - Kin/therm
-Rogue Pirate - EM/Explosive/Kinetic
-Sansha - EM/Thermal
-Serpentis - Kinetic/Thermal
-Thukker - Kinetic/Thermal/Explosive

*** Damage types to use ***
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - Thermal
Sansha - Thermal
Angel - Explosive
Mercenary - Thermal

SITE TYPES:
UNKNOWN: Combat sites.
GRAVIMETRIC: Hidden asteroid belts
MAGNETOMETRIC: Archaeology/Salvage profession sites
RADAR: Hacking profession sites
LADAR: Gas Cloud sites

10 types of Anomalies (green signatures, not DED sites)
1/10 = (Faction) Hideaway or Drone Cluster (easiest)
2/10 = (Faction) Burrow or Drone Collection
3/10 = (Faction) Refuge or Drone Assembly
4/10 = (Faction) Den or Drone Gathering
5/10 = (Faction) Yard or Drone Surveillance
6/10 = (Faction) Rally Point or Drone Menagerie
7/10 = (Faction) Port or Drone Herd
8/10 = (Faction) Hub or Drone Squad
9/10 = (Faction) Haven or Drone Patrol
10/10 = (Faction) Sanctum or Drone Horde (hardest)


Anomaly level's
Level 1 = (Faction name) + Anomaly Class (easiest)
Level 2 = (Faction name) Hidden + Anomaly Class
Level 3 = (Faction name) Forsaken + Anomaly Class
Level 4 = (Faction name) Forlorn + Anomaly Class (hardest)