Pilota
Gandalf Yvormes
GallenteGallente
- Kill
- 137
- +0 negli ultimi 90 giorni
- Perdite
- 119
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 72%
- ISK distrutti
- 69.16B
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 137
- Perdite
- 119
- Indice di pericolo
- 74%
- Colpi finali
- 11
- Punti
- 137
ISK
- Distrutti
- 69.16B
- Persi
- 26.58B
- Bilancio
- +42.58B
- Efficienza ISK
- 72%
Solo
- Kill in solo
- 4
- Percentuale solo
- 3%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 31
- Quota perdite NPC
- 26%
- Attività
- Inattivo
Danni inflitti166.4K
Rapporto danni · 8%
Danni subiti1.9M
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
Chilling, just like mine lasers fam.
CONCORD Response Times
0.5 : Roughly 19 seconds
0.6 : Roughly 14 seconds
0.7 : Roughly 10 seconds
0.8 : Roughly 7 seconds
0.9 & 1.0: Roughly 6 seconds
Mining Fleet rules:
1. Do not mine the same rock as someone else - there are plenty to go around
2. Do not mine the rocks next to the Orcas - Orcas are slow beasts to move and we dont want to do it unless we have to.
3. When moon mining - go for the Brimful rocks first they are more valuable.
4. Dont annoy Zamire - Never upset Zamire!!
5. Pay the Orca pilot for boosts and compression - 10% of the value of your haul is the norm.
6. Have fun.
7. Fly safe.
Damage done
Angel Cartel-Explosive/Kinetic/Thermal
Blood Raiders-EM/Thermal
Guristas-Kinetic/Thermal
Sansha-EM/Thermal
Serpentis-Thermal/Kinetic
Mercenary-Everything
Damage to do
Angel: EM(shields), Explosive(Armor)or Thermal allround
Blood: Thermal
Guristas: EM(shields), Explosive(Armor), Kinetic/Thermal allround
Mordus: EM(shield), Explosive(Armor)
Sansha: Thermal
Serpentis: Thermal
(\(\
=(o.o)=
(").(")o <<--- This is Bunny. Copy him into your Bio to help him on his quest fo
Security Status Limitations
-2.5 or worse cannot enter 1.0
-3.0 or worse cannot enter 0.8
-3.5 or worse cannot enter 0.7
-4.0 or worse cannot enter 0.6
-5.0 or worse cannot enter 0.5
Ammo to use against
Gurista (Caldari) - Kinetic - Thermal
Angel (Minmatar) - Explosive - Kenetic
Blood (Amarr) - EM - Thermal
Sansha (Amarr) - EM - Thermal
Serpentis (Gallente) - Kenetic - Thermal
Khanid (Gallente) - Thermal
Mordus (Caldari) - Kenetic
Damage types
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Rogue Drones - Thermal / Kinetic / EM-NPCs DMG-
Angel - All (explosive-kin)
CONCORD Response Times
0.5 : Roughly 19 seconds
0.6 : Roughly 14 seconds
0.7 : Roughly 10 seconds
0.8 : Roughly 7 seconds
0.9 & 1.0: Roughly 6 seconds
Mining Fleet rules:
1. Do not mine the same rock as someone else - there are plenty to go around
2. Do not mine the rocks next to the Orcas - Orcas are slow beasts to move and we dont want to do it unless we have to.
3. When moon mining - go for the Brimful rocks first they are more valuable.
4. Dont annoy Zamire - Never upset Zamire!!
5. Pay the Orca pilot for boosts and compression - 10% of the value of your haul is the norm.
6. Have fun.
7. Fly safe.
Damage done
Angel Cartel-Explosive/Kinetic/Thermal
Blood Raiders-EM/Thermal
Guristas-Kinetic/Thermal
Sansha-EM/Thermal
Serpentis-Thermal/Kinetic
Mercenary-Everything
Damage to do
Angel: EM(shields), Explosive(Armor)or Thermal allround
Blood: Thermal
Guristas: EM(shields), Explosive(Armor), Kinetic/Thermal allround
Mordus: EM(shield), Explosive(Armor)
Sansha: Thermal
Serpentis: Thermal
(\(\
=(o.o)=
(").(")o <<--- This is Bunny. Copy him into your Bio to help him on his quest fo
Security Status Limitations
-2.5 or worse cannot enter 1.0
-3.0 or worse cannot enter 0.8
-3.5 or worse cannot enter 0.7
-4.0 or worse cannot enter 0.6
-5.0 or worse cannot enter 0.5
Ammo to use against
Gurista (Caldari) - Kinetic - Thermal
Angel (Minmatar) - Explosive - Kenetic
Blood (Amarr) - EM - Thermal
Sansha (Amarr) - EM - Thermal
Serpentis (Gallente) - Kenetic - Thermal
Khanid (Gallente) - Thermal
Mordus (Caldari) - Kenetic
Damage types
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Rogue Drones - Thermal / Kinetic / EM-NPCs DMG-
Angel - All (explosive-kin)