- Kills
- 137
- +0 in the last 90 days
- Losses
- 119
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 72%
- ISK destroyed
- 69.16B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 137
- Losses
- 119
- Danger Ratio
- 74%
- Final Blows
- 11
- Points
- 137
ISK
- Destroyed
- 69.16B
- Lost
- 26.58B
- Balance
- +42.58B
- ISK Efficiency
- 72%
Solo
- Solo Kills
- 4
- Solo Ratio
- 3%
- Avg Kills/Day
- —
Other
- NPC Losses
- 31
- NPC Loss Ratio
- 26%
- Activity
- Inactive
Damage Dealt166.4K
Damage Ratio · 8%
Damage Taken1.9M
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Chilling, just like mine lasers fam.
CONCORD Response Times
0.5 : Roughly 19 seconds
0.6 : Roughly 14 seconds
0.7 : Roughly 10 seconds
0.8 : Roughly 7 seconds
0.9 & 1.0: Roughly 6 seconds
Mining Fleet rules:
1. Do not mine the same rock as someone else - there are plenty to go around
2. Do not mine the rocks next to the Orcas - Orcas are slow beasts to move and we dont want to do it unless we have to.
3. When moon mining - go for the Brimful rocks first they are more valuable.
4. Dont annoy Zamire - Never upset Zamire!!
5. Pay the Orca pilot for boosts and compression - 10% of the value of your haul is the norm.
6. Have fun.
7. Fly safe.
Damage done
Angel Cartel-Explosive/Kinetic/Thermal
Blood Raiders-EM/Thermal
Guristas-Kinetic/Thermal
Sansha-EM/Thermal
Serpentis-Thermal/Kinetic
Mercenary-Everything
Damage to do
Angel: EM(shields), Explosive(Armor)or Thermal allround
Blood: Thermal
Guristas: EM(shields), Explosive(Armor), Kinetic/Thermal allround
Mordus: EM(shield), Explosive(Armor)
Sansha: Thermal
Serpentis: Thermal
(\(\
=(o.o)=
(").(")o <<--- This is Bunny. Copy him into your Bio to help him on his quest fo
Security Status Limitations
-2.5 or worse cannot enter 1.0
-3.0 or worse cannot enter 0.8
-3.5 or worse cannot enter 0.7
-4.0 or worse cannot enter 0.6
-5.0 or worse cannot enter 0.5
Ammo to use against
Gurista (Caldari) - Kinetic - Thermal
Angel (Minmatar) - Explosive - Kenetic
Blood (Amarr) - EM - Thermal
Sansha (Amarr) - EM - Thermal
Serpentis (Gallente) - Kenetic - Thermal
Khanid (Gallente) - Thermal
Mordus (Caldari) - Kenetic
Damage types
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Rogue Drones - Thermal / Kinetic / EM-NPCs DMG-
Angel - All (explosive-kin)
CONCORD Response Times
0.5 : Roughly 19 seconds
0.6 : Roughly 14 seconds
0.7 : Roughly 10 seconds
0.8 : Roughly 7 seconds
0.9 & 1.0: Roughly 6 seconds
Mining Fleet rules:
1. Do not mine the same rock as someone else - there are plenty to go around
2. Do not mine the rocks next to the Orcas - Orcas are slow beasts to move and we dont want to do it unless we have to.
3. When moon mining - go for the Brimful rocks first they are more valuable.
4. Dont annoy Zamire - Never upset Zamire!!
5. Pay the Orca pilot for boosts and compression - 10% of the value of your haul is the norm.
6. Have fun.
7. Fly safe.
Damage done
Angel Cartel-Explosive/Kinetic/Thermal
Blood Raiders-EM/Thermal
Guristas-Kinetic/Thermal
Sansha-EM/Thermal
Serpentis-Thermal/Kinetic
Mercenary-Everything
Damage to do
Angel: EM(shields), Explosive(Armor)or Thermal allround
Blood: Thermal
Guristas: EM(shields), Explosive(Armor), Kinetic/Thermal allround
Mordus: EM(shield), Explosive(Armor)
Sansha: Thermal
Serpentis: Thermal
(\(\
=(o.o)=
(").(")o <<--- This is Bunny. Copy him into your Bio to help him on his quest fo
Security Status Limitations
-2.5 or worse cannot enter 1.0
-3.0 or worse cannot enter 0.8
-3.5 or worse cannot enter 0.7
-4.0 or worse cannot enter 0.6
-5.0 or worse cannot enter 0.5
Ammo to use against
Gurista (Caldari) - Kinetic - Thermal
Angel (Minmatar) - Explosive - Kenetic
Blood (Amarr) - EM - Thermal
Sansha (Amarr) - EM - Thermal
Serpentis (Gallente) - Kenetic - Thermal
Khanid (Gallente) - Thermal
Mordus (Caldari) - Kenetic
Damage types
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Rogue Drones - Thermal / Kinetic / EM-NPCs DMG-
Angel - All (explosive-kin)