- Kill
- 25
- +0 negli ultimi 90 giorni
- Perdite
- 40
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 62%
- ISK distrutti
- 5.79B
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 25
- Perdite
- 40
- Indice di pericolo
- 93%
- Colpi finali
- 7
- Punti
- 25
ISK
- Distrutti
- 5.79B
- Persi
- 3.55B
- Bilancio
- +2.24B
- Efficienza ISK
- 62%
Solo
- Kill in solo
- 3
- Percentuale solo
- 12%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 3
- Quota perdite NPC
- 8%
- Attività
- Inattivo
Danni inflitti53.4K
Rapporto danni · 13%
Danni subiti356.4K
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
Eve Online Explained
*** Defend against ***
Angel Cartel (Minmatar) - Kinetic / Explosive / Thermal
Blood Raider (Amarr) - EM / Thermal
Drones - Thermal / Kinetic / EM
Guristas (Caldari) - Kinetic / Thermal
Khanid (Gallente) - Kinetic / Thermal
Mercenaries - Omni
Mordus (Caldari) - Kinetic / Thermal
Serpentis (Gallente) - Thermal / Kinetic
Sansha's Nation (Amarr) - EM / Thermal
*** Attack with *** Primary / Secondary
Angel (Minmatar) - Explosive / Kinetic
Blood (Amarr) - EM / Thermal
Drones - EM / Thermal
Guristas (Caldari) - Kinetic / Thermal
Mercenary - Kinetic / Thermal
Mordu (Amarr) - Kinetic / EM
Sansha (Amarr) - EM / Thermal
Serpentis (Gallente) - Kinetic / Thermal
*** Stacking Penalties ***
1st mod: c(1) = 100.000% effectiveness
2nd mod: c(2) = 86.9119842% effectiveness
3d mod: c(3) = 57.1037996% effectiveness
4th mod: c(4) = 28.2469117% effectiveness
*** Wormholes***
Class 1 H121 / P060 / Q317 / V301 / Y790 / Z647 / Z971
Class 2 C125 / D364 / D382 / G024 / I182 / N766 / R943
Class 3 C247 / L477 / M267 / N968 / O477 / O883 / X702
Class 4 E175 / M609 / O128 / T405 / X877 / Y683 / Z457
Class 5 H296 / H900 / L614 / M555 / N062 / N432 / N770 / V911
Class 6 A982 / B041 / R474 / S804 / U319 / U574 / V753 / W237
Highsec A641 / B274 / B449 / B520 / D792 / D845 / N110 / S047
Lowsec A239 / C140 / C391 / J244 / N290 / N944 / R051 / U210
Nullsec C248 / E545 / K329 / K346 / S199 / V283 / Z060 / Z142
Red= static
● Leads to
Class 1,2,3 - lead into unknown parts of space.
Class 4,5,- - lead into dangerous unknown parts of space.
Class 6,-,- - lead into deadly unknown parts of space.
● Times:
"On the verge" Minutes
"Reaching the End" 4 Hours
"beginning to decay" 4-24 hours
"Not yet begun" 24+ hours
*** Defend against ***
Angel Cartel (Minmatar) - Kinetic / Explosive / Thermal
Blood Raider (Amarr) - EM / Thermal
Drones - Thermal / Kinetic / EM
Guristas (Caldari) - Kinetic / Thermal
Khanid (Gallente) - Kinetic / Thermal
Mercenaries - Omni
Mordus (Caldari) - Kinetic / Thermal
Serpentis (Gallente) - Thermal / Kinetic
Sansha's Nation (Amarr) - EM / Thermal
*** Attack with *** Primary / Secondary
Angel (Minmatar) - Explosive / Kinetic
Blood (Amarr) - EM / Thermal
Drones - EM / Thermal
Guristas (Caldari) - Kinetic / Thermal
Mercenary - Kinetic / Thermal
Mordu (Amarr) - Kinetic / EM
Sansha (Amarr) - EM / Thermal
Serpentis (Gallente) - Kinetic / Thermal
*** Stacking Penalties ***
1st mod: c(1) = 100.000% effectiveness
2nd mod: c(2) = 86.9119842% effectiveness
3d mod: c(3) = 57.1037996% effectiveness
4th mod: c(4) = 28.2469117% effectiveness
*** Wormholes***
Class 1 H121 / P060 / Q317 / V301 / Y790 / Z647 / Z971
Class 2 C125 / D364 / D382 / G024 / I182 / N766 / R943
Class 3 C247 / L477 / M267 / N968 / O477 / O883 / X702
Class 4 E175 / M609 / O128 / T405 / X877 / Y683 / Z457
Class 5 H296 / H900 / L614 / M555 / N062 / N432 / N770 / V911
Class 6 A982 / B041 / R474 / S804 / U319 / U574 / V753 / W237
Highsec A641 / B274 / B449 / B520 / D792 / D845 / N110 / S047
Lowsec A239 / C140 / C391 / J244 / N290 / N944 / R051 / U210
Nullsec C248 / E545 / K329 / K346 / S199 / V283 / Z060 / Z142
Red= static
● Leads to
Class 1,2,3 - lead into unknown parts of space.
Class 4,5,- - lead into dangerous unknown parts of space.
Class 6,-,- - lead into deadly unknown parts of space.
● Times:
"On the verge" Minutes
"Reaching the End" 4 Hours
"beginning to decay" 4-24 hours
"Not yet begun" 24+ hours