- Kills
- 25
- +0 in the last 90 days
- Losses
- 40
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 62%
- ISK destroyed
- 5.79B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 25
- Losses
- 40
- Danger Ratio
- 93%
- Final Blows
- 7
- Points
- 25
ISK
- Destroyed
- 5.79B
- Lost
- 3.55B
- Balance
- +2.24B
- ISK Efficiency
- 62%
Solo
- Solo Kills
- 3
- Solo Ratio
- 12%
- Avg Kills/Day
- —
Other
- NPC Losses
- 3
- NPC Loss Ratio
- 8%
- Activity
- Inactive
Damage Dealt53.4K
Damage Ratio · 13%
Damage Taken356.4K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Eve Online Explained
*** Defend against ***
Angel Cartel (Minmatar) - Kinetic / Explosive / Thermal
Blood Raider (Amarr) - EM / Thermal
Drones - Thermal / Kinetic / EM
Guristas (Caldari) - Kinetic / Thermal
Khanid (Gallente) - Kinetic / Thermal
Mercenaries - Omni
Mordus (Caldari) - Kinetic / Thermal
Serpentis (Gallente) - Thermal / Kinetic
Sansha's Nation (Amarr) - EM / Thermal
*** Attack with *** Primary / Secondary
Angel (Minmatar) - Explosive / Kinetic
Blood (Amarr) - EM / Thermal
Drones - EM / Thermal
Guristas (Caldari) - Kinetic / Thermal
Mercenary - Kinetic / Thermal
Mordu (Amarr) - Kinetic / EM
Sansha (Amarr) - EM / Thermal
Serpentis (Gallente) - Kinetic / Thermal
*** Stacking Penalties ***
1st mod: c(1) = 100.000% effectiveness
2nd mod: c(2) = 86.9119842% effectiveness
3d mod: c(3) = 57.1037996% effectiveness
4th mod: c(4) = 28.2469117% effectiveness
*** Wormholes***
Class 1 H121 / P060 / Q317 / V301 / Y790 / Z647 / Z971
Class 2 C125 / D364 / D382 / G024 / I182 / N766 / R943
Class 3 C247 / L477 / M267 / N968 / O477 / O883 / X702
Class 4 E175 / M609 / O128 / T405 / X877 / Y683 / Z457
Class 5 H296 / H900 / L614 / M555 / N062 / N432 / N770 / V911
Class 6 A982 / B041 / R474 / S804 / U319 / U574 / V753 / W237
Highsec A641 / B274 / B449 / B520 / D792 / D845 / N110 / S047
Lowsec A239 / C140 / C391 / J244 / N290 / N944 / R051 / U210
Nullsec C248 / E545 / K329 / K346 / S199 / V283 / Z060 / Z142
Red= static
● Leads to
Class 1,2,3 - lead into unknown parts of space.
Class 4,5,- - lead into dangerous unknown parts of space.
Class 6,-,- - lead into deadly unknown parts of space.
● Times:
"On the verge" Minutes
"Reaching the End" 4 Hours
"beginning to decay" 4-24 hours
"Not yet begun" 24+ hours
*** Defend against ***
Angel Cartel (Minmatar) - Kinetic / Explosive / Thermal
Blood Raider (Amarr) - EM / Thermal
Drones - Thermal / Kinetic / EM
Guristas (Caldari) - Kinetic / Thermal
Khanid (Gallente) - Kinetic / Thermal
Mercenaries - Omni
Mordus (Caldari) - Kinetic / Thermal
Serpentis (Gallente) - Thermal / Kinetic
Sansha's Nation (Amarr) - EM / Thermal
*** Attack with *** Primary / Secondary
Angel (Minmatar) - Explosive / Kinetic
Blood (Amarr) - EM / Thermal
Drones - EM / Thermal
Guristas (Caldari) - Kinetic / Thermal
Mercenary - Kinetic / Thermal
Mordu (Amarr) - Kinetic / EM
Sansha (Amarr) - EM / Thermal
Serpentis (Gallente) - Kinetic / Thermal
*** Stacking Penalties ***
1st mod: c(1) = 100.000% effectiveness
2nd mod: c(2) = 86.9119842% effectiveness
3d mod: c(3) = 57.1037996% effectiveness
4th mod: c(4) = 28.2469117% effectiveness
*** Wormholes***
Class 1 H121 / P060 / Q317 / V301 / Y790 / Z647 / Z971
Class 2 C125 / D364 / D382 / G024 / I182 / N766 / R943
Class 3 C247 / L477 / M267 / N968 / O477 / O883 / X702
Class 4 E175 / M609 / O128 / T405 / X877 / Y683 / Z457
Class 5 H296 / H900 / L614 / M555 / N062 / N432 / N770 / V911
Class 6 A982 / B041 / R474 / S804 / U319 / U574 / V753 / W237
Highsec A641 / B274 / B449 / B520 / D792 / D845 / N110 / S047
Lowsec A239 / C140 / C391 / J244 / N290 / N944 / R051 / U210
Nullsec C248 / E545 / K329 / K346 / S199 / V283 / Z060 / Z142
Red= static
● Leads to
Class 1,2,3 - lead into unknown parts of space.
Class 4,5,- - lead into dangerous unknown parts of space.
Class 6,-,- - lead into deadly unknown parts of space.
● Times:
"On the verge" Minutes
"Reaching the End" 4 Hours
"beginning to decay" 4-24 hours
"Not yet begun" 24+ hours