- Kill
- 0
- +0 negli ultimi 90 giorni
- Perdite
- 0
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 0%
- ISK distrutti
- 0
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 0
- Perdite
- 0
- Indice di pericolo
- 0%
- Colpi finali
- 0
- Punti
- 0
ISK
- Distrutti
- 0
- Persi
- 0
- Bilancio
- +0
- Efficienza ISK
- 0%
Solo
- Kill in solo
- 0
- Percentuale solo
- 0%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 0
- Quota perdite NPC
- 0%
- Attività
- Inattivo
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
Module Stacking Penalties
1 - 100%, 2 - 87%, 3 - 57%, 4 - 28%, 5 - 10.5%
Modules/Weaponry to counter Enemies
Enemies ------ Hardener to use -- Damage type to use
Blood Raider -- EM/Thermal ------ EM
Guristas ------ Kinetic/Thermal --- Kinetic
Sanshas ------ EM/Thermal ------ EM
Serpentis ----- Thermal/Kinetic --- Kinetic
Angel -------- Expl/Kin --------- Explosive
Mordus ------- Kinetic/Thermal --- Kinetic
Rogue Drones - Expl/Kinetic ------ EM
Mercenary ---- EM/Therm -------- Thermal
Minmatar ----- All Resis -------- Thermal (sec. Explosive)
Gallente ------ Kinetic/Thermal --- Thermal (sec. EM)
Amarr -------- EM/Thermal. ------ Thermal
Caldari ------- Kinetic/Thermal ---- Kinetic
The Seven ---- All Resis --------- Thermal
EoM ---------- Kinetic/Thermal --- Kinetic
ECM Jamming ------ Guristas/Caldari
Sensor Dampener -- Serpentis
Target Painter ----- Angel
Tracking Disruptor -- Sanshas/Blood Raider
Energy Vampire --- Amarr/Blood Raider
Kinetic - Hornet/Vespa - Scourge
Thermal - Hobgoblin/Hammerhead - Inferno
Explosive - Warrior/Valkyrie - Nova
EM - Acolythe/Infiltrator - Mjolnir
Jammers
Caldari - Gravimetric = Spatial Destabilizer
Amarr - Radar = White Noise
Gallente - Magnetometric = Ion Field
Minmatarr - Ladar = Phase Inversion
Drone Anomalies
Sec Class Name Drone Variant
H 1 Hideaway Cluster
H 2 Burrow Collection
H 3 Refuge Assembly
H/L 4 Den Gathering
L 5 Yard Surveillance
L/N 6 Rally Point Menageri
L/N 7 Port Herd
L/N 8 Hub Squad
N 9 Haven Patrol
N 10 Sanctum Horde
The Effect of negative race security status
Players with -2.0 or worse will be attacked in 1.0 systems
Players with -2.5 or worse will be attacked in 0.9 systems
Players with -3.0 or worse will be attacked in 0.8 systems
Players with -3.5 or worse will be attacked in 0.7 systems
Players with -4.0 or worse will be attacked in 0.6 systems
Players with -4.5 or worse will be attacked in 0.5 systems
CONCORD respond Times
1.0 = 2 Sec
0.9 = 5,6 Sec
0.8 = 9,2 Sec
0.7 = 12,8 Sec
0.6 = 16,4 Sec
0.5 = 20 Sec
1 - 100%, 2 - 87%, 3 - 57%, 4 - 28%, 5 - 10.5%
Modules/Weaponry to counter Enemies
Enemies ------ Hardener to use -- Damage type to use
Blood Raider -- EM/Thermal ------ EM
Guristas ------ Kinetic/Thermal --- Kinetic
Sanshas ------ EM/Thermal ------ EM
Serpentis ----- Thermal/Kinetic --- Kinetic
Angel -------- Expl/Kin --------- Explosive
Mordus ------- Kinetic/Thermal --- Kinetic
Rogue Drones - Expl/Kinetic ------ EM
Mercenary ---- EM/Therm -------- Thermal
Minmatar ----- All Resis -------- Thermal (sec. Explosive)
Gallente ------ Kinetic/Thermal --- Thermal (sec. EM)
Amarr -------- EM/Thermal. ------ Thermal
Caldari ------- Kinetic/Thermal ---- Kinetic
The Seven ---- All Resis --------- Thermal
EoM ---------- Kinetic/Thermal --- Kinetic
ECM Jamming ------ Guristas/Caldari
Sensor Dampener -- Serpentis
Target Painter ----- Angel
Tracking Disruptor -- Sanshas/Blood Raider
Energy Vampire --- Amarr/Blood Raider
Kinetic - Hornet/Vespa - Scourge
Thermal - Hobgoblin/Hammerhead - Inferno
Explosive - Warrior/Valkyrie - Nova
EM - Acolythe/Infiltrator - Mjolnir
Jammers
Caldari - Gravimetric = Spatial Destabilizer
Amarr - Radar = White Noise
Gallente - Magnetometric = Ion Field
Minmatarr - Ladar = Phase Inversion
Drone Anomalies
Sec Class Name Drone Variant
H 1 Hideaway Cluster
H 2 Burrow Collection
H 3 Refuge Assembly
H/L 4 Den Gathering
L 5 Yard Surveillance
L/N 6 Rally Point Menageri
L/N 7 Port Herd
L/N 8 Hub Squad
N 9 Haven Patrol
N 10 Sanctum Horde
The Effect of negative race security status
Players with -2.0 or worse will be attacked in 1.0 systems
Players with -2.5 or worse will be attacked in 0.9 systems
Players with -3.0 or worse will be attacked in 0.8 systems
Players with -3.5 or worse will be attacked in 0.7 systems
Players with -4.0 or worse will be attacked in 0.6 systems
Players with -4.5 or worse will be attacked in 0.5 systems
CONCORD respond Times
1.0 = 2 Sec
0.9 = 5,6 Sec
0.8 = 9,2 Sec
0.7 = 12,8 Sec
0.6 = 16,4 Sec
0.5 = 20 Sec