- Kills
- 0
- +0 in the last 90 days
- Losses
- 0
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 0%
- ISK destroyed
- 0
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 0
- Losses
- 0
- Danger Ratio
- 0%
- Final Blows
- 0
- Points
- 0
ISK
- Destroyed
- 0
- Lost
- 0
- Balance
- +0
- ISK Efficiency
- 0%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Module Stacking Penalties
1 - 100%, 2 - 87%, 3 - 57%, 4 - 28%, 5 - 10.5%
Modules/Weaponry to counter Enemies
Enemies ------ Hardener to use -- Damage type to use
Blood Raider -- EM/Thermal ------ EM
Guristas ------ Kinetic/Thermal --- Kinetic
Sanshas ------ EM/Thermal ------ EM
Serpentis ----- Thermal/Kinetic --- Kinetic
Angel -------- Expl/Kin --------- Explosive
Mordus ------- Kinetic/Thermal --- Kinetic
Rogue Drones - Expl/Kinetic ------ EM
Mercenary ---- EM/Therm -------- Thermal
Minmatar ----- All Resis -------- Thermal (sec. Explosive)
Gallente ------ Kinetic/Thermal --- Thermal (sec. EM)
Amarr -------- EM/Thermal. ------ Thermal
Caldari ------- Kinetic/Thermal ---- Kinetic
The Seven ---- All Resis --------- Thermal
EoM ---------- Kinetic/Thermal --- Kinetic
ECM Jamming ------ Guristas/Caldari
Sensor Dampener -- Serpentis
Target Painter ----- Angel
Tracking Disruptor -- Sanshas/Blood Raider
Energy Vampire --- Amarr/Blood Raider
Kinetic - Hornet/Vespa - Scourge
Thermal - Hobgoblin/Hammerhead - Inferno
Explosive - Warrior/Valkyrie - Nova
EM - Acolythe/Infiltrator - Mjolnir
Jammers
Caldari - Gravimetric = Spatial Destabilizer
Amarr - Radar = White Noise
Gallente - Magnetometric = Ion Field
Minmatarr - Ladar = Phase Inversion
Drone Anomalies
Sec Class Name Drone Variant
H 1 Hideaway Cluster
H 2 Burrow Collection
H 3 Refuge Assembly
H/L 4 Den Gathering
L 5 Yard Surveillance
L/N 6 Rally Point Menageri
L/N 7 Port Herd
L/N 8 Hub Squad
N 9 Haven Patrol
N 10 Sanctum Horde
The Effect of negative race security status
Players with -2.0 or worse will be attacked in 1.0 systems
Players with -2.5 or worse will be attacked in 0.9 systems
Players with -3.0 or worse will be attacked in 0.8 systems
Players with -3.5 or worse will be attacked in 0.7 systems
Players with -4.0 or worse will be attacked in 0.6 systems
Players with -4.5 or worse will be attacked in 0.5 systems
CONCORD respond Times
1.0 = 2 Sec
0.9 = 5,6 Sec
0.8 = 9,2 Sec
0.7 = 12,8 Sec
0.6 = 16,4 Sec
0.5 = 20 Sec
1 - 100%, 2 - 87%, 3 - 57%, 4 - 28%, 5 - 10.5%
Modules/Weaponry to counter Enemies
Enemies ------ Hardener to use -- Damage type to use
Blood Raider -- EM/Thermal ------ EM
Guristas ------ Kinetic/Thermal --- Kinetic
Sanshas ------ EM/Thermal ------ EM
Serpentis ----- Thermal/Kinetic --- Kinetic
Angel -------- Expl/Kin --------- Explosive
Mordus ------- Kinetic/Thermal --- Kinetic
Rogue Drones - Expl/Kinetic ------ EM
Mercenary ---- EM/Therm -------- Thermal
Minmatar ----- All Resis -------- Thermal (sec. Explosive)
Gallente ------ Kinetic/Thermal --- Thermal (sec. EM)
Amarr -------- EM/Thermal. ------ Thermal
Caldari ------- Kinetic/Thermal ---- Kinetic
The Seven ---- All Resis --------- Thermal
EoM ---------- Kinetic/Thermal --- Kinetic
ECM Jamming ------ Guristas/Caldari
Sensor Dampener -- Serpentis
Target Painter ----- Angel
Tracking Disruptor -- Sanshas/Blood Raider
Energy Vampire --- Amarr/Blood Raider
Kinetic - Hornet/Vespa - Scourge
Thermal - Hobgoblin/Hammerhead - Inferno
Explosive - Warrior/Valkyrie - Nova
EM - Acolythe/Infiltrator - Mjolnir
Jammers
Caldari - Gravimetric = Spatial Destabilizer
Amarr - Radar = White Noise
Gallente - Magnetometric = Ion Field
Minmatarr - Ladar = Phase Inversion
Drone Anomalies
Sec Class Name Drone Variant
H 1 Hideaway Cluster
H 2 Burrow Collection
H 3 Refuge Assembly
H/L 4 Den Gathering
L 5 Yard Surveillance
L/N 6 Rally Point Menageri
L/N 7 Port Herd
L/N 8 Hub Squad
N 9 Haven Patrol
N 10 Sanctum Horde
The Effect of negative race security status
Players with -2.0 or worse will be attacked in 1.0 systems
Players with -2.5 or worse will be attacked in 0.9 systems
Players with -3.0 or worse will be attacked in 0.8 systems
Players with -3.5 or worse will be attacked in 0.7 systems
Players with -4.0 or worse will be attacked in 0.6 systems
Players with -4.5 or worse will be attacked in 0.5 systems
CONCORD respond Times
1.0 = 2 Sec
0.9 = 5,6 Sec
0.8 = 9,2 Sec
0.7 = 12,8 Sec
0.6 = 16,4 Sec
0.5 = 20 Sec