- Kill
- 16
- +0 negli ultimi 90 giorni
- Perdite
- 23
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 63%
- ISK distrutti
- 352.2M
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 16
- Perdite
- 23
- Indice di pericolo
- 100%
- Colpi finali
- 4
- Punti
- 16
ISK
- Distrutti
- 352.2M
- Persi
- 202.7M
- Bilancio
- +149.5M
- Efficienza ISK
- 63%
Solo
- Kill in solo
- 1
- Percentuale solo
- 6%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 0
- Quota perdite NPC
- 0%
- Attività
- Inattivo
Danni inflitti1.2M
Rapporto danni · 95%
Danni subiti61.4K
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
A clone of ill-respute, given few responsibilities for Mr. Zephalob can not handle many. Gened in a vat and as fate would have it he, for his genes were not so good, received what many would call the short end of a planetary licensing protocol charge. So, ever since he's been staying away from Bourynes. He stayed for a short time around the gallente areas maintaining himself on little more than scraps, but now he's taken to working with more than a few militaristic actors.
Armed with a backlog of shady actors, themselves armed to the grill with polarized autocannons, knocking out space structures in placid, causing mayhem amongst the stars, somewhere near Dital you might find Snorv, causing trouble, with ghosts of the Bollettieri Family Crime Syndicate, or with the wraiths of the ghosts themselves, the spirit!
Spending some time trifling with the industrial bureaucracy Snorv found ways to keep himself entertained. A slaver hound and a few hyperspatial stabilizers can sure make life a little less grinding out here staring at the stars. Orders, 5 jumps, are your friend towards isk printing some corner of reality out in bleak beginnings... scraps becoming mission, plan, direction...
...some might call it heresy, Snorv prefers the phrase war profiteering personally, when in Rome, do as the Romans did...
...if you happen to see Snorv somewhere in space, keep your shields and armor powered, and proceed with caution, danger is afoot where Snorv goes, for Snorv follows danger wherever she may go!
Armed with a backlog of shady actors, themselves armed to the grill with polarized autocannons, knocking out space structures in placid, causing mayhem amongst the stars, somewhere near Dital you might find Snorv, causing trouble, with ghosts of the Bollettieri Family Crime Syndicate, or with the wraiths of the ghosts themselves, the spirit!
Spending some time trifling with the industrial bureaucracy Snorv found ways to keep himself entertained. A slaver hound and a few hyperspatial stabilizers can sure make life a little less grinding out here staring at the stars. Orders, 5 jumps, are your friend towards isk printing some corner of reality out in bleak beginnings... scraps becoming mission, plan, direction...
...some might call it heresy, Snorv prefers the phrase war profiteering personally, when in Rome, do as the Romans did...
...if you happen to see Snorv somewhere in space, keep your shields and armor powered, and proceed with caution, danger is afoot where Snorv goes, for Snorv follows danger wherever she may go!