- Kills
- 16
- +0 in the last 90 days
- Losses
- 23
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 63%
- ISK destroyed
- 352.2M
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 16
- Losses
- 23
- Danger Ratio
- 100%
- Final Blows
- 4
- Points
- 16
ISK
- Destroyed
- 352.2M
- Lost
- 202.7M
- Balance
- +149.5M
- ISK Efficiency
- 63%
Solo
- Solo Kills
- 1
- Solo Ratio
- 6%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt1.2M
Damage Ratio · 95%
Damage Taken61.4K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
A clone of ill-respute, given few responsibilities for Mr. Zephalob can not handle many. Gened in a vat and as fate would have it he, for his genes were not so good, received what many would call the short end of a planetary licensing protocol charge. So, ever since he's been staying away from Bourynes. He stayed for a short time around the gallente areas maintaining himself on little more than scraps, but now he's taken to working with more than a few militaristic actors.
Armed with a backlog of shady actors, themselves armed to the grill with polarized autocannons, knocking out space structures in placid, causing mayhem amongst the stars, somewhere near Dital you might find Snorv, causing trouble, with ghosts of the Bollettieri Family Crime Syndicate, or with the wraiths of the ghosts themselves, the spirit!
Spending some time trifling with the industrial bureaucracy Snorv found ways to keep himself entertained. A slaver hound and a few hyperspatial stabilizers can sure make life a little less grinding out here staring at the stars. Orders, 5 jumps, are your friend towards isk printing some corner of reality out in bleak beginnings... scraps becoming mission, plan, direction...
...some might call it heresy, Snorv prefers the phrase war profiteering personally, when in Rome, do as the Romans did...
...if you happen to see Snorv somewhere in space, keep your shields and armor powered, and proceed with caution, danger is afoot where Snorv goes, for Snorv follows danger wherever she may go!
Armed with a backlog of shady actors, themselves armed to the grill with polarized autocannons, knocking out space structures in placid, causing mayhem amongst the stars, somewhere near Dital you might find Snorv, causing trouble, with ghosts of the Bollettieri Family Crime Syndicate, or with the wraiths of the ghosts themselves, the spirit!
Spending some time trifling with the industrial bureaucracy Snorv found ways to keep himself entertained. A slaver hound and a few hyperspatial stabilizers can sure make life a little less grinding out here staring at the stars. Orders, 5 jumps, are your friend towards isk printing some corner of reality out in bleak beginnings... scraps becoming mission, plan, direction...
...some might call it heresy, Snorv prefers the phrase war profiteering personally, when in Rome, do as the Romans did...
...if you happen to see Snorv somewhere in space, keep your shields and armor powered, and proceed with caution, danger is afoot where Snorv goes, for Snorv follows danger wherever she may go!