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Kill
33
+0 negli ultimi 90 giorni
Perdite
29
+2 negli ultimi 90 giorni
53%
Efficienza
Efficienza ISK 26%
ISK distrutti
4.21B
+0 negli ultimi 90 giorni
Attività
Inattivo
0 kill/giorno · ultimi 90 giorni

Scheda di combattimento

Numeri da eve-kill, di tutta la carriera

Combattimento

Kill
33
Perdite
29
Indice di pericolo
100%
Colpi finali
28
Punti
105

ISK

Distrutti
4.21B
Persi
12.08B
Bilancio
-7.87B
Efficienza ISK
26%

Solo

Kill in solo
26
Percentuale solo
79%
Kill medie/giorno
—

Altro

Perdite contro NPC
0
Quota perdite NPC
0%
Attività
Inattivo
Danni inflitti58.1K
Rapporto danni · 19%
Danni subiti244.4K

Attività

Cosa vola, dove combatte, le ultime kill e perdite

NaviUltimi 90g
SistemiUltimi 90g
Ultime killKillboard
Ultime perditeKillboard

I più preziosi

Le kill più costose del periodo

Chi incontra

Chi uccide, da chi viene ucciso e cosa perde

Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.

Bio in gioco

'...but even so there would be technical difficulties, given the volatility of the situation. They're on a cusp; a highly heterogeneous but highly connected - and stressedly connected - civilization. I'm not sure that one approach could encompass the needs of their different systems. The particular stage of communication they're at, combining rapidity and selectivity, usually with something added to the signal and almost always with something missed out, means that what passes for truth often has to travel at the speed of failing memories, changing attitudes and new generations. Even when this form of handicap is recognized all they ever try to do, as a rule, is codify it, manipulate it, tidy it up. Their attempts to filter become part of the noise, and they seem unable to bring any more thought to bear on the matter than that which leads them to try and simplify what can only be understood by coming to terms with its complexity.'

The State Of The Art
Iain M Banks