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Kills
33
+0 in the last 90 days
Losses
29
+2 in the last 90 days
53%
Efficiency
ISK Efficiency 26%
ISK destroyed
4.21B
+0 in the last 90 days
Activity
Inactive
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
33
Losses
29
Danger Ratio
100%
Final Blows
28
Points
105

ISK

Destroyed
4.21B
Lost
12.08B
Balance
-7.87B
ISK Efficiency
26%

Solo

Solo Kills
26
Solo Ratio
79%
Avg Kills/Day
—

Other

NPC Losses
0
NPC Loss Ratio
0%
Activity
Inactive
Damage Dealt58.1K
Damage Ratio · 19%
Damage Taken244.4K

Activity

What they fly, where they fight, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

In-game bio

'...but even so there would be technical difficulties, given the volatility of the situation. They're on a cusp; a highly heterogeneous but highly connected - and stressedly connected - civilization. I'm not sure that one approach could encompass the needs of their different systems. The particular stage of communication they're at, combining rapidity and selectivity, usually with something added to the signal and almost always with something missed out, means that what passes for truth often has to travel at the speed of failing memories, changing attitudes and new generations. Even when this form of handicap is recognized all they ever try to do, as a rule, is codify it, manipulate it, tidy it up. Their attempts to filter become part of the noise, and they seem unable to bring any more thought to bear on the matter than that which leads them to try and simplify what can only be understood by coming to terms with its complexity.'

The State Of The Art
Iain M Banks