- Kill
- 118
- +0 negli ultimi 90 giorni
- Perdite
- 253
- +2 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 75%
- ISK distrutti
- 42.26B
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 118
- Perdite
- 253
- Indice di pericolo
- 94%
- Colpi finali
- 33
- Punti
- 118
ISK
- Distrutti
- 42.26B
- Persi
- 13.88B
- Bilancio
- +28.38B
- Efficienza ISK
- 75%
Solo
- Kill in solo
- 16
- Percentuale solo
- 14%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 16
- Quota perdite NPC
- 6%
- Attività
- Inattivo
Danni inflitti2.0M
Rapporto danni · 59%
Danni subiti1.4M
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
Ladar - Minmatar
Gravimetric - Caldari
Radar - Amar
NPC Name Damage Type to Deal Damage Dealt
Angel Cartel Explosive Electromagnetic/Thermal
Blood Raiders Electromagnetic/Thermal Electromagnetic/Thermal
Caldary Navy Kinetic Thermal/Kinetic
EoM Kinetic Thermal/Kinetic
Guristas Kinetic Thermal/Kinetic (primary)
Mercenary Thermal ALL
Mordu's Legion Thermal/Kinetic Thermal/Kinetic (primary)
Sansha Electromagnetic/Thermal Electromagnetic/Thermal
Serpentis Thermal/Kinetic Thermal/Kinetic
The Syndicate Kinetic/Thermal
System Type
Unknown - C1/C2/C3
Dangerous unknown - C4/C5
Deadly unknown - C6
Life Span
Not yet begun - 24+ hours
Beginning to decay - 4-24 hrs
Reaching the end - less than 4 hrs
On the verge - minutes
Mass
Not Yet - over 50%
Not to a critical level - 10%-50%
Stability Critically disrupted - Less than 10%
Amarr/Sansha/Blood Raider - Radar
Caldari/Gurista - Gravimetric
Gallente/Serpentis - Magnetometric
Minmatar/Angel - Ladar
------------------
GRAVIMETRIC - BELTS
LADAR - Gas Cloud/Complex 2/10 RARE etc
MAGNETOMETRIC - SALVAGING/ARCHAELOGY
RADAR - HACKING
UNKNOWN
-Smallest to Largest Site
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
-Easiest to Hardest Site-
Hidden > Forsaken > Forlorn
Core Skills for Pilots
Core Spaceship Operation
Core Weapon Fitting
Power Grid Management 5: max power core.
CPU Management 5: max CPU.
Capacitor Management 5: max cap capacity.
Capacitor Systems Operation 5: max recharge rate.
Energy Grid Upgrades 5: Reduces CPU req. for power modules.
Mechanics 5: To max hull strength.
Shield Management 5: max shield capacity.
Shield Operation 5: max recharge rate.
Hull Upgrades 5: max armor strength
Gravimetric - Caldari
Radar - Amar
NPC Name Damage Type to Deal Damage Dealt
Angel Cartel Explosive Electromagnetic/Thermal
Blood Raiders Electromagnetic/Thermal Electromagnetic/Thermal
Caldary Navy Kinetic Thermal/Kinetic
EoM Kinetic Thermal/Kinetic
Guristas Kinetic Thermal/Kinetic (primary)
Mercenary Thermal ALL
Mordu's Legion Thermal/Kinetic Thermal/Kinetic (primary)
Sansha Electromagnetic/Thermal Electromagnetic/Thermal
Serpentis Thermal/Kinetic Thermal/Kinetic
The Syndicate Kinetic/Thermal
System Type
Unknown - C1/C2/C3
Dangerous unknown - C4/C5
Deadly unknown - C6
Life Span
Not yet begun - 24+ hours
Beginning to decay - 4-24 hrs
Reaching the end - less than 4 hrs
On the verge - minutes
Mass
Not Yet - over 50%
Not to a critical level - 10%-50%
Stability Critically disrupted - Less than 10%
Amarr/Sansha/Blood Raider - Radar
Caldari/Gurista - Gravimetric
Gallente/Serpentis - Magnetometric
Minmatar/Angel - Ladar
------------------
GRAVIMETRIC - BELTS
LADAR - Gas Cloud/Complex 2/10 RARE etc
MAGNETOMETRIC - SALVAGING/ARCHAELOGY
RADAR - HACKING
UNKNOWN
-Smallest to Largest Site
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
-Easiest to Hardest Site-
Hidden > Forsaken > Forlorn
Core Skills for Pilots
Core Spaceship Operation
Core Weapon Fitting
Power Grid Management 5: max power core.
CPU Management 5: max CPU.
Capacitor Management 5: max cap capacity.
Capacitor Systems Operation 5: max recharge rate.
Energy Grid Upgrades 5: Reduces CPU req. for power modules.
Mechanics 5: To max hull strength.
Shield Management 5: max shield capacity.
Shield Operation 5: max recharge rate.
Hull Upgrades 5: max armor strength