- Kills
- 118
- +0 in the last 90 days
- Losses
- 253
- +2 in the last 90 days
- Efficiency
- ISK Efficiency 75%
- ISK destroyed
- 42.26B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 118
- Losses
- 253
- Danger Ratio
- 94%
- Final Blows
- 33
- Points
- 118
ISK
- Destroyed
- 42.26B
- Lost
- 13.88B
- Balance
- +28.38B
- ISK Efficiency
- 75%
Solo
- Solo Kills
- 16
- Solo Ratio
- 14%
- Avg Kills/Day
- —
Other
- NPC Losses
- 16
- NPC Loss Ratio
- 6%
- Activity
- Inactive
Damage Dealt2.0M
Damage Ratio · 59%
Damage Taken1.4M
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Ladar - Minmatar
Gravimetric - Caldari
Radar - Amar
NPC Name Damage Type to Deal Damage Dealt
Angel Cartel Explosive Electromagnetic/Thermal
Blood Raiders Electromagnetic/Thermal Electromagnetic/Thermal
Caldary Navy Kinetic Thermal/Kinetic
EoM Kinetic Thermal/Kinetic
Guristas Kinetic Thermal/Kinetic (primary)
Mercenary Thermal ALL
Mordu's Legion Thermal/Kinetic Thermal/Kinetic (primary)
Sansha Electromagnetic/Thermal Electromagnetic/Thermal
Serpentis Thermal/Kinetic Thermal/Kinetic
The Syndicate Kinetic/Thermal
System Type
Unknown - C1/C2/C3
Dangerous unknown - C4/C5
Deadly unknown - C6
Life Span
Not yet begun - 24+ hours
Beginning to decay - 4-24 hrs
Reaching the end - less than 4 hrs
On the verge - minutes
Mass
Not Yet - over 50%
Not to a critical level - 10%-50%
Stability Critically disrupted - Less than 10%
Amarr/Sansha/Blood Raider - Radar
Caldari/Gurista - Gravimetric
Gallente/Serpentis - Magnetometric
Minmatar/Angel - Ladar
------------------
GRAVIMETRIC - BELTS
LADAR - Gas Cloud/Complex 2/10 RARE etc
MAGNETOMETRIC - SALVAGING/ARCHAELOGY
RADAR - HACKING
UNKNOWN
-Smallest to Largest Site
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
-Easiest to Hardest Site-
Hidden > Forsaken > Forlorn
Core Skills for Pilots
Core Spaceship Operation
Core Weapon Fitting
Power Grid Management 5: max power core.
CPU Management 5: max CPU.
Capacitor Management 5: max cap capacity.
Capacitor Systems Operation 5: max recharge rate.
Energy Grid Upgrades 5: Reduces CPU req. for power modules.
Mechanics 5: To max hull strength.
Shield Management 5: max shield capacity.
Shield Operation 5: max recharge rate.
Hull Upgrades 5: max armor strength
Gravimetric - Caldari
Radar - Amar
NPC Name Damage Type to Deal Damage Dealt
Angel Cartel Explosive Electromagnetic/Thermal
Blood Raiders Electromagnetic/Thermal Electromagnetic/Thermal
Caldary Navy Kinetic Thermal/Kinetic
EoM Kinetic Thermal/Kinetic
Guristas Kinetic Thermal/Kinetic (primary)
Mercenary Thermal ALL
Mordu's Legion Thermal/Kinetic Thermal/Kinetic (primary)
Sansha Electromagnetic/Thermal Electromagnetic/Thermal
Serpentis Thermal/Kinetic Thermal/Kinetic
The Syndicate Kinetic/Thermal
System Type
Unknown - C1/C2/C3
Dangerous unknown - C4/C5
Deadly unknown - C6
Life Span
Not yet begun - 24+ hours
Beginning to decay - 4-24 hrs
Reaching the end - less than 4 hrs
On the verge - minutes
Mass
Not Yet - over 50%
Not to a critical level - 10%-50%
Stability Critically disrupted - Less than 10%
Amarr/Sansha/Blood Raider - Radar
Caldari/Gurista - Gravimetric
Gallente/Serpentis - Magnetometric
Minmatar/Angel - Ladar
------------------
GRAVIMETRIC - BELTS
LADAR - Gas Cloud/Complex 2/10 RARE etc
MAGNETOMETRIC - SALVAGING/ARCHAELOGY
RADAR - HACKING
UNKNOWN
-Smallest to Largest Site
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
-Easiest to Hardest Site-
Hidden > Forsaken > Forlorn
Core Skills for Pilots
Core Spaceship Operation
Core Weapon Fitting
Power Grid Management 5: max power core.
CPU Management 5: max CPU.
Capacitor Management 5: max cap capacity.
Capacitor Systems Operation 5: max recharge rate.
Energy Grid Upgrades 5: Reduces CPU req. for power modules.
Mechanics 5: To max hull strength.
Shield Management 5: max shield capacity.
Shield Operation 5: max recharge rate.
Hull Upgrades 5: max armor strength