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Tain Mileghere5.00
Killboard
Kills
118
+0 in the last 90 days
Losses
253
+2 in the last 90 days
32%
Efficiency
ISK Efficiency 75%
ISK destroyed
42.26B
+0 in the last 90 days
Activity
Inactive
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
118
Losses
253
Danger Ratio
94%
Final Blows
33
Points
118

ISK

Destroyed
42.26B
Lost
13.88B
Balance
+28.38B
ISK Efficiency
75%

Solo

Solo Kills
16
Solo Ratio
14%
Avg Kills/Day
—

Other

NPC Losses
16
NPC Loss Ratio
6%
Activity
Inactive
Damage Dealt2.0M
Damage Ratio · 59%
Damage Taken1.4M

Activity

What they fly, where they fight, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

In-game bio

Ladar - Minmatar
Gravimetric - Caldari
Radar - Amar

NPC Name Damage Type to Deal Damage Dealt
Angel Cartel Explosive Electromagnetic/Thermal
Blood Raiders Electromagnetic/Thermal Electromagnetic/Thermal
Caldary Navy Kinetic Thermal/Kinetic
EoM Kinetic Thermal/Kinetic
Guristas Kinetic Thermal/Kinetic (primary)
Mercenary Thermal ALL
Mordu's Legion Thermal/Kinetic Thermal/Kinetic (primary)
Sansha Electromagnetic/Thermal Electromagnetic/Thermal
Serpentis Thermal/Kinetic Thermal/Kinetic
The Syndicate Kinetic/Thermal


System Type
Unknown - C1/C2/C3
Dangerous unknown - C4/C5
Deadly unknown - C6

Life Span
Not yet begun - 24+ hours
Beginning to decay - 4-24 hrs
Reaching the end - less than 4 hrs
On the verge - minutes

Mass
Not Yet - over 50%
Not to a critical level - 10%-50%
Stability Critically disrupted - Less than 10%

Amarr/Sansha/Blood Raider - Radar
Caldari/Gurista - Gravimetric
Gallente/Serpentis - Magnetometric
Minmatar/Angel - Ladar
------------------
GRAVIMETRIC - BELTS
LADAR - Gas Cloud/Complex 2/10 RARE etc
MAGNETOMETRIC - SALVAGING/ARCHAELOGY
RADAR - HACKING
UNKNOWN

-Smallest to Largest Site
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
-Easiest to Hardest Site-
Hidden > Forsaken > Forlorn

Core Skills for Pilots
Core Spaceship Operation
Core Weapon Fitting
Power Grid Management 5: max power core.
CPU Management 5: max CPU.
Capacitor Management 5: max cap capacity.
Capacitor Systems Operation 5: max recharge rate.
Energy Grid Upgrades 5: Reduces CPU req. for power modules.
Mechanics 5: To max hull strength.
Shield Management 5: max shield capacity.
Shield Operation 5: max recharge rate.
Hull Upgrades 5: max armor strength